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Jellyfish Games has a wide and vast range of game it experience, spanning from mobile games to MMORPG. It was founded by former triple-A developers Dave Williams, Adam Blatula and Daniel Dahl in May of 2013. Our first project is Astrobase Command, a RPG 3D starbase builder inspired by '70s and '80s science fiction.

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Hi Everybody!

As we’re approaching the holidays we’re, as usual, putting out a new update to the game to make sure you guys have the most up to date and stable version available to you through the holidays.

As we put out a new build in November the amount of changes aren’t as many as they usually are.

Thank you for staying up to date with us and the game.
We hope you have a great holiday!

Improvements

  • Ships should no longer bug out and think the crew on board is dead when they are not.
  • Improved consistency in health/damage reporting.
  • Resupply Forms should now stay on the desk after loading a saved game.
  • Resupply Forms now use the appropriate fonts and has a slightly improved layout.
  • Balanced Air/smog.
  • Less Alert Forms should be spammed when fires happen.
  • Fires can now spread vertically.
  • Base Metal rebalanced, you can now get more by scanning the local planet.
  • Added Hint to get you to scan the local planet.
  • Various Bugfixes.

Want to chat with us or other players about the game? Come join us at discord.gg/jellyfishgames

Interested in supporting the work we’re doing on an ongoing basis? Check out our patreon.com/jellyfishgames

Remember to Wishlist Astrobase Command on Steam if you haven’t already!

Hi Everybody!

We’re happy to present, the fall beta update of Astrobase Command. It contains a few small feature additions and a metric ton of bugfixes and polish.

Get the update from Itch, as usual.

Feel free to drop by our discord server to chat about the game or if you have any questions or suggestions!

And stay tuned, we’re looking at some big news in not too long!

New Features

  • Added the Event Log, shows a running log of events happening in the game.
  • Added Action Icons, helps you at a glance see what type of activity a character is doing.
  • Added Desk Trinket Picking, you can now pick what trinket to have on the desk when creating your species.
  • Added Beacons, this allows you to warp ships to them.

Improvements

  • Many Upgrades to Astro Fleet Missions.
  • Reworked Most Icons.
  • Randomize Button in Species Creation.
  • Deleting a Save now prompts for confirmation.
  • Double clicking on a character description now focuses the camera on the character.
  • Focus on Disasters, when a disaster happens on the station, the camera will move over to them to show you what is going on.
  • Omnitablet UIs now use colored highlighting behind select words to help with ease of access to information.
  • Species creation now starts with all points distributed.
  • The Hyperlane now has different ships shown depending on if you’re starting a new game or if you’re loading a saved game.
  • The Conversation UI is now using colored polaroids for the portraits.
  • The Conversation Drone is now more obviously signalling that it’s there and wants to be clicked.
  • Bug Fixes.
  • Tweaks.
  • Improved Game Balance.

Hi Everybody!

We’re happy to bring you a Summer Beta Update!
Update it as usual from Itch.io to get the latest version.

As you see from the change list there are quite a few new things in this patch. The two biggest of which are the top bar and the fast forward. These let you easily access key information at any time and speed the game up when needed, respectively.

Note: There is a known bug where some audio can get stuck playing continuously. If this happens to you, you can remedy it by simply exiting to the main menu and loading the save. If this happens we would appreciate a bug report on our discord server.

New Features

  • Added the Top Bar, shows key information at all times in the top left of the screen.
  • Added Game Speed Controls, you can now fast forward the game by pressing the icon in the top left corner of the game or by pressing your Space bar.
  • Added Groovy Effects while fast forwarding.
  • Added new Tooltips for crew/inspect nodes/books.
  • Added new Overview Panel
  • Added new H.I.N.T.S. Panel.
  • Added Crew Numbering to help keep track of who’s who.
  • More Music.
  • More Sound Effects.

Improvements

  • Slimmed down the Omnipad meshes.
  • You can now skip splash screens by pressing Escape.
  • Fixed Rolodex Interactions.
  • Many Audio updates and fixes.
  • Improvements to AstroFleet and away missions.
  • Various balancing fixes.
  • Improved how the game handles different aspect ratios.
  • A ton of bugfixes and improvements!

Want to chat with us or other players about the game? Come join us at discord.gg/jellyfishgames

Interested in supporting the work we’re doing on an ongoing basis? Check out our patreon.com/jellyfishgames

Remember to Wishlist Astrobase Command on Steam if you haven’t already!


Hey everybody!

This one also took a bit longer to get to you than the beta releases have in the past.
The reason is because we’ve added the ability to add sections and subsystems to already existing modules with available space.

This has big impacts on the game so we needed a bit more time to make sure everything was working well before subjecting you guys to it.

It’s now in a good initial state and should work well. But as always, if you run into any bugs with additive construction (or bugs with anything else for that matter) please drop by our discord server, get your backer access, and let us know about the bugs.

Astrobase Command 0.4.5 Closed Beta Patch Notes

–Can now build additions to existing modules.
–You can now land on habitable planets that don’t already have alien settlements or ruins.
–Can start a new game with a pet on the station.
–New music and audio.
–Task tracker tasks can be sorted again.
–Many bug fixes.


Want to chat with us or other players about the game? Come join us at discord.gg/jellyfishgames

Interested in supporting the work we’re doing on an ongoing basis? Check out our patreon.com/jellyfishgames

Remember to Wishlist Astrobase Command on Steam if you haven’t already!

Hey Everyone!

It’s been a bit longer than usual in our Beta Cycle since the last update.

This is because we’ve been hard at work wrapping up a big chunk of work. Replacing all the placeholder info-panels (the things that show up when you click a module or section or similar to show you the relevant info) with something that looks much more in line with the rest of the game.

Along side it we’ve also worked on a lot of different things as you can read below:

Note: Saves from previous versions will no longer work with this new version of the game.

New Features
– Can now zoom rolodex cards
– Audio Improvements
– New Info Panels
– Datapad UI overhaul
– Performance improvements
– Mission changes
– More Music
– And many bug fixes

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We have now released the second (non-hotfix) beta update.

Also, this week we put out an upgrade path for Kickstarter backers who want to get to play the beta.
If that’s you, check the updates on Kickstarter!

Anyway, here’s the patch notes for Astrobase Command 0.4.3 Closed Beta:

New Features
— Can now pin desk objects closer to the camera.
— Font upgrade in progress.
— Smog should no longer build up as fast.
— Many bug fixes.

Good News Everyone!

Astrobase Command is now feature complete. Or, in other words, it’s Beta time!
This means we are looking at bugfix and polish as we move forward.

We want to take this opportunity to thank you for playing the game in it’s alpha state and continuing to play it as we enter the next phase.

If you want to get in touch, come join the community on our Discord server.
Also, we’ve created a survey to get a better understanding of how you guys are liking the game, if you want to help guide us as we move forward to release, please fill it out.
You can find buttons to both our Discord server and the survey in the main menu (before getting ingame) and in the pause menu (when you are already ingame).

Looking forward to hearing what you have to say.

  • Adam, Cam, Daniel, Dave, and Max

Station Features
— You can now Salvage modules on the station after building a Repair Shop.
— Modules now blow up better.

Engine
— Upgraded the game engine, this allows us to more easily deliver a higher quality game with a longer shelf-life.
— Reworked procedural textures to be compatible with the new engine version.

Audio
— Upgraded the sound engine to create a higher quality soundscape with more powerful tools.
— Entirely replaced all audio with much better and more well suited sounds.

Astrofleet Features
— Mission content has been greatly upgraded, with many more choices for characters to make, and the ability for players to interact with those choices.
— Find Cryosleepers to add to your station crew, or Killbot Probes to blow up by scanning planets.
— Cryopassengers on ships are now displayed.
— Having all of a spaceship’s crew die will now send the spaceship back to base.

Misc
— Crew will now change into spacesuits when going into a module without air
— Task Tracker entries can now be sorted
— Video resolutions can now be changed from settings menu
— Shadows can now be disabled from settings menu
— Many, many, bug fixes, balance tweaks, and polish items

Hot Fix
–UI Scale should never be 0.
–Playing with rolodex cards should no longer mess up desk interactions.
–Fixed bug with modules having some code run twice when it shouldn’t.


Welcome back aboard!

Hello to all! All crews have returned from offworld and all hands are back on deck.

Daniel – @Polygonatron

Hi Everybody!

This week I jumped straight into making another pass over the game to figure out if there are some things that need to make sounds that aren’t currently on our list of things that should make sounds. I found a whole bunch of things during this process, this should hearing what’s up in Astrobase Command a whole lot easier!

Dave – @Dave_Astrobase

Hey guys, this week I’ve been working on a procedural main storyline hooking in from the intro. So at first glance it will be an intro upgrade, and then the stories will go somewhere.

Cam

Hi guys,

This week I’ve been looking into upgrading the engine to gain access to new features and adding analytics to the game to help identify bottlenecks in play.

Max – @Max_Shields

Hello all,

I’ve been working on some test ads and other marketing stuff. Oh, and dealing with barfing kids. Lots and lots of barf. Soooooo much barf.


Want to chat with us or other players about the game? Come join us at discord.gg/jellyfishgames

Interested in supporting the work we’re doing on an ongoing basis? Check out our patreon.com/jellyfishgames

Remember to Wishlist Astrobase Command on Steam if you haven’t already!

Even astrobases have some sweet vacation spots.

We’re going to take a couple weeks to recharge our batteries while our pasty, troglodytic flesh can feel the breeze without having to wear an environmental suit to keep from freezing solid in an instant. Here’s a shiny screenshot and a short dev update to hold you over until we get back online!

Daniel – @Polygonatron

Hi Everybody!

This last week I’ve been working on the COMLINK Datapad App.

If it’s worth it to we might be able to use it to integrate interactive community features into the game with it as a base. However, that’s a lot of work as things are right now so no promises.

For now though, you can use it to find your way to our Discord Community!

Max – @Max_Shields

Hello, everyone!

I spent the last week continuing my marketing research and developing a concept video ad. I’ve got a few more concepts to put together in the coming days. Down the way, we may call on our Alpha backers to run some A-B testing on the adds to find the most effective message and format.

Patch Notes

We put out a new build last Tuesday. You can find more information on all the changes here.


Want to chat with us or other players about the game? Come join us at discord.gg/jellyfishgames

Interested in supporting the work we’re doing on an ongoing basis? Check out our patreon.com/jellyfishgames

Remember to Wishlist Astrobase Command on Steam if you haven’t already!

It’s pretty being green

Daniel – @Polygonatron


Hi Everybody!

This week I’ve been wrapping up the work on the new graphics for store fronts. If I do say so myself, it looks so much nicer now that all the graphical updates basically since the Kickstarter are shown off.

Happy Midsummer Everybody!

Max – @Max_Shields


Hi All!

After wrapping up work on terminal screens and getting them into the game with Daniel’s help, I’ve turned my attention to [REDACTED] in order to [REDACTED] so that we can [CLASSIFIED ASTRAL BLUE] . Did I mention that the terminals look nice now? Lookit the pretty lights!

In all seriousness, I’ve been researching how we can begin cranking up our presence on the interwebs and beyond, as it has been a long time since we’ve been noisy.

Dave – @Dave_Astrobase


Hey guys!

So much progress has been made. Mainly I’ve been focused on the early game, in a play->find things I hate->fix loop. There is also new functionality to the Crew App so you can see emotives and relationships so you can better see what’s going on and the game should be a lot more playable in general.


Want to chat with us or other players about the game? Come join us at discord.gg/jellyfishgames

Interested in supporting the work we’re doing on an ongoing basis? Check out our patreon.com/jellyfishgames

Remember to Wishlist Astrobase Command on Steam if you haven’t already!