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JeanValJeanVanDamme
JeanValJeanVanDamme - - 2 comments @ Deathwish

As a free download test kinda thing, it's got a charm to it, but it's super janky and there's no real kind of game design to it.

As a left handed person, having rebindable controls is mandatory for me, and the mouse sensitivity feels really sluggish. A mouse sensitivity adjuster would be great.

The way the game launches is super weird. You have the windowed screen pop up, and it just has the level name, but in how it's remembered in the code ("dw_mtside") , not with plain text in an accessible way ("Mountainside map" for example). I clicked it and gave up because nothing happened and there was no "start" button after selecting the map. Only through walking off from my PC did I realize how the map would load on. I think opening the game application needs to immediately take it to a full screen start menu, and from there have a level select. Not the other way around.

Pretty sure some of these assets are borrowed from other games, which I'm kinda whatever about for a free download, but it's something to think about.

Overall the presentation needs a lot of work. Small games can't just toss a player into the game without context. Am I a super spy stopping terrorists? A merc killing government troops? Something, anything. The story can be stupid and paperthin, but I need one presented right from the start.

Good karma+2 votes
JeanValJeanVanDamme
JeanValJeanVanDamme - - 2 comments @ Preparing for Kyushu

We're trying to focus on the first level really hard right now, but adding tree snipers is something that has been considered for later levels. It will depend on if they are fun to fight, and if camouflage on them can be made to look good.

There will be boobytraps. That's for sure.

Good karma+1 vote