I'm a strong leader with formal training in art, game design and business. I've been in the industry since 2007 and was a finalist in the 2007 Vortex Game competition. I've been teaching game design part time since 2008 until recently when I left to focus on my own game projects. I'm also on the game design program advisory council at Sheridan College in Ontario, Canada.
Shadow Heroes: Vengeance in Flames is now on Steam Greenlight! Vote Now!
shadow heroes on greenlight
We have tons of updates as we prepare for steam greenlight. These are just a few of the major ones.
lots of updates
Shadow Heroes: Chibi Fight is now available in the apple app store for iPhone, iPad.
shadow heroes: chibi fight now on ios
Shadow Heroes: Chibi fight is now available on Kongregate!
chibi fight on kongregate
We are very happy to announce that we have created a mini-game for android featuring chibi versions of the Shadow Heroes Characters. Come check it out!
shadow heroes: chibi fight
Check Out The Latest Story Video For Shadow Heroes: Vengeance In Flames
new story teaser!
There are a number of questions that we have received and a few other ones that we feel that should be answered for the sake of clarity. Today, we take...
question time with the developers!
An example of gameplay in Shadow Heroes: Vengeance in Flames.
gameplay example
We are very excited to announce that we have relaunched our Kickstarter campaign today!
shadowheroes: now on kickstarter
Watch this video that shows off the paladin's explosion and how it influenced the addition of a new game mechanic.
that's right. explosions!
Alexandru Merza takes some time to answer a few questions regarding Gameplay Balance in his latest dev blog.
developer blog: game balance
Lead Writer Joao Beraldo talks about the nation of Hawk's Fall.
developer blog: hawk's fall
Joao Beraldo talks about some of the options for factional warfare in Shadow Heroes!
developer blog: factional warfare
We finished filming our KS footage. Here is what we focused on.
developer blog: filming complete
Lead Writer Joao Beraldo talks about the event in Hendrika's recent past that united the nations armies and reinforced how dangerous magic is.
developer blog: scourge of clouds
Joao Beraldo talks about a major subject in Shadow Heroes,the magic system and how it works throughout the world of Hendrika.
developer blog: magic system
Stuart Livermore writes about his adventures creating icons for Shadow Heroes: Vengeance In Flames.
developer blog: the anatomy of an icon
Lead Writer Joao Beraldo talks about the main faction in Shadow Heroes: Vengeance in flames. The Republic of Three Towers
developer blog: the republic of three towers
October 7, 2013 - Today we talk about the progress we have made on the equipment system as well as some of our options for visualization.
development update 5 - equipment system thoughts
Stuart Livermore walks us through the design process for the Cherub.
conceptualizing a healer - cherub design process
Lead programmer Alex Merza talks about multiplayer in Shadow Heroes: Vengeance in flames.
developer blog: design decision - multiplayer
Allied games is proud to announce it's new Development Video Blog Program!
announcing video blogs!
Lead Writer Joao Beraldo talks about some of the choice and consequences that you will have to deal with in the Shadow Heroes: Vengeance In Flames single...
developer blog: choice and consequence
Project Manager Justin Dooley Talks about how Shadow Heroes allows you to customize your play style and stay competitive.
developer blog: strategy and choice
Lead Writer Joao Beraldo talks about creating the Shadow Heroes story and lore.
developer blog: making the game story
Lead Programmer Alexandru Merza talks about the game system.
developer blog: a look into the game system
A look into how we made the world of Hendrika from Lead writer Joao Beraldo's point of view.
developer blog: making of the world of hendrika
A posting of our Developer Blog also available on shadowheroes.com/community/developer-blog
developer blog: design manifesto
A look at the progression of our Paladin model from initial model to final.
paladin model progression
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