Did you enjoy it?
We had 8 artists, you'd have to be more specific on what part of the art you're looking at and I can direct you to that person.
We're using our own custom engine built by our team. It uses deferred shading rendering with D3D 9.0c, Wwise for our audio engine, and lua scripting for game variables.
jb.code3
James joined
Hello everyone, I'm JB! I'm currently a student at Full Sail University and will be graduating June 2012 with a Bachelor of Science in Game Development. Game development is a very broad area, but I specialize in engine development, tools, and graphics programming. I'm currently working on the game Dead of Knight. For my part of this game I developed much of the core engine for this game to include D3D9 deferred shading system, streaming file system, resource management system, skeletal animation system among other systems for the game. I enjoy working with these types of systems as I get to do more with the core of how the game runs rather than how it actually plays.