Not something I ever imagined in my wildest dreams, but the screenshots had me totally sold! This already has so much potential... I can see this blowing up if you keep working at it!!!
Not something I ever imagined in my wildest dreams, but the screenshots had me totally sold! This already has so much potential... I can see this blowing up if you keep working at it!!!
Agreed -- The two synergize with each other perfectly, and it's very obvious it was developed with Brutal in mind. Not sure why it wasn't included, I feel like a lot of people are missing out!
I loved FC4 but never woulda guessed there might be a mod like this. I'm gonna give it a shot, though!
Agreed, 100%. The visuals in general for MMod have always rocked, but the particles in particular are stunning. You should look for Mark's "Particle Enhancement Project" for Black Mesa on the Workshop. BM already looks great but the MMod particles are the cherry on top :)
Well, isn't this a pleasant surprise! Eager to see how this turns out. I'm a huge fan of HL2:MMod but hadn't known you had actually done one for HL1 way back.
Maybe it's a little too early to ask, don't think I can help it though...will this have support for Opposing Force?
Forgive me for replying to a four month old post for just a moment.
I'm not familiar with the way the mod is structured, but I know Vortex is finicky when it doesn't understand stuff (as many MMs are.)
Proper file structure for the staging folder should be:
Mods\ModName\Data\ - and then "NVSE," "textures," "meshes," as well as the .esp or .esm's themselves, dependent on what the mod is specifically.
I don't know whether Vortex will put anything outside of that fake "Data" folder, in other words, what would be the game's root directory. If there are "optional" files for you to manually select or alternative plugins, those wouldn't be installed properly or loaded in the game.
Another important thing is where your game and mod directories are. If your game is installed under Program Files or Program Files (x86), Windows may very likely "fetus deletus" anything it sees go through that it doesn't like. Steam's default directory is under x86 so I had to move my FNV to a new root folder on C: when I tried to install ENBseries the first time, or the game simply would not launch.
That specifically is a very common issue, idiosyncratic of Windows. I just happened to never have any issues until I tried ENB.
So if you're still having this issue, I hope I helped some. If not you, hopefully someone else.
0nyxi0n
Jared joined
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