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IronStar94
IronStar94 - - 3 comments @ Salvation Prophecy

I'll record video of destroying space station to show you what I mean. Once you are inside, turrets can't reach you.

Likely so. I said it's probably me haven't I? :)

Honestly? Given the option, I would run away before I even get close to critical health, as soon as I see someone tailing me.

I'd expect that other AI pilots can keep up with them at least in 50% ocations because of that, especially with battleship on their side. In my playthrough it was ~30% of the time, but it probably was my bad luck.

I said bit, as in tiny bit. Not perfect, but galaxies away from being terribly bad. :)

Good karma+2 votes
IronStar94
IronStar94 - - 3 comments @ Salvation Prophecy

My issue is that ships seem to be flown by guys that have no clue when to break out, and it was especially evident when I parked mine and watched guys slam into alien portal. Every single ship that attacked it slamed into it. They tend to bump into you while flying around in combat, but it may be my bad driving as well. Also, once you park in the middle of space station, it takes AGES for them to realise how to get you, and once you go outside, and turn right back in they seem to forget wher did they shoot at the first place. I destroyed quite a few stations on my own like this.
Cheating is probably not the right word, but running away when on 10% health in such manner there is no way to keep up with them why they heal is extremely annoying. And it repeats untill they run out of health packs. Once in a while? Sure, not a problem, it adds to action. All the time? That's annoying. Oh, and alien ships don't repair themselves. Not sure if it's bug or a feature, but I think that if they are advanced enough to wipe entire galaxies it's fair to assume that they know a thing or two about reapiring ships on-the-go.

Good karma+1 vote
IronStar94
IronStar94 - - 3 comments @ Salvation Prophecy

Despite feeling bit repetitive, and AI being bit flaky, it's not a bad game. Environments are nice, and every planet has different one so it doesn't feel generic. Space shooting is good enough, but with artificial difficulty as AI cheats. Doesn't make it much harder, only annoying. Oh, battleships are OP. When attacking space stations, every single one can be destroyed singlehandedly by legal cheating and playing on not too smart AI card if that's your thing. Teleporting back to space station is nice touch as it saves tons of time. Also bounty missions are available, at almost any time. Ground combat is meh, guns sound like toys, and lack punch. Gets much better over time though, but still...
Until you become a leader, faction command has tendency to target most illogical places to attack, but that's not really a complaint as it hardly matters at that point. Once you get to faction leader, management and attacking is in your hands, and if you f-up, you may end up loosing game. Not likely, but still an option. Protip: Colonies are more important than space stations. ;) When you leave base defense to AI, it's pretty much a gamble whether they will win or lose, even if they are much more powerful than enemy. Ground upgrade system is limited, and not too good. Spaceship upgrades, on the other hand are much, much, much better, as you have plenty of upgrades to choose from. Inventory management system is a lie.
Developer is really nice guy, and as I managed to run into game breaking bug he was more than eager to provide me assistance and fix buggered up save. It seems he is willing to work it up when/if game gets greenlit on Steam and he gets some money to allow him to work on it.
Game leaves a lot to be desired, but it's not too bad by any means. Go vote for it on Steam Greenlight.

Good karma+1 vote