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New screen shots and website announcement as well as the launch of the forums.
dev blog 2
So to start drumming up support for Executive Assault 2, I have decided to start publicising its existence.
dev blog 1
Get your suit on and prepare you self for the chance to command your very own robotic army from the comfort of your plush office. Executive Assault is...
executive assault is now on the steam store
At last Executive Assault as made it through the Steam Greenlight process.
executive assault has been greenlit!
After 2 years work Executive Assault is now on Steam Greenlight. Help make the game become a reality and give it a thumbs up.
executive assault on steam greenlight
Video showing the new walkers which you can now get inside and blow stuff up with.
walkers and other updates
A video showing the latest game play footage from Executive Assault.
executive assault gameplay video v0.60
With pretty much all the foundations laid I've now started on content beginning with new units.
new armored a11 bot
To make Industry a bit more search friendly I've decided to change the name to Executive Assault.
name change to executive assault
Updated the A11bot graphics and added the Long Range Facility with artillery.
graphical update, new facility and artillery
Showing the latest features of Industry. The game where you not only build your base, research over 200 technologies, manage your defences, but also zoom...
latest trailer for industry
The drone fabricator has now been upgraded from being a boring metal plate to being a full on building.
new drone fabricator
New video showing the latest features of the RTS/FPS game Industry.
new pre-alpha gameplay video
The laser part of the tech tree is now done, here are a few pics from a battle I had with the computer using nothing but energy weapons.
laser tree completed
Latest graphical update, showing new base design and interior shots.
v0.43 graphical update
I'm excited to present a video demo of the latest additions to Industry. Enjoy!
latest industry video update v0.40
Behold the TechWheel! Here you research new technology and upgrades to help your cause.
the techwheel
Added a few new defences including forcefields and towers.
new defensive structures
Power management in Industry is an important part of the game play which affects the statistics of various base equipment.
power controls
Improved path finding and adding Uranium and resource collection.
new year update
This is how the base expansion will work. You construct pylons that connect with resource extractors or other structures that need power.
pylon system
Added new 2D operations screen for managing the base and adding internal turrets/doors/forcefields. Also added a bunker to help defend key areas.
new path finding, operation screen and bunker added
Was my birthday the other day and someone got me a print of one of the robots from Industry!
present
New path finding system implemented, so that bots can now run inside buildings.
new path finding system
Hi, just to let you know that the game is currently on kickstarter as we are trying to raise cash so we can buy some of the software and get some people...
on kickstarter
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