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RSS Reviews
9

Legend of Grimrock 2

Game review

LoG 1 was a nice game, walking on the very old path opened by Dungeon Master, Eye of the Beholder, Black Crypt, etc: claustrophobic grid-based dungeon crawlers. Riddles, spells, creatures to fight, items to collect, XP to earn, using an easy yet fun gameplay.
But LoG 1 was lacking on several aspects: diversity (not enough environments, always the same fighting style), duration (too short), difficulty (too easy riddles). But it was not a problem: it included a dungeon editor. Lots of people created new tilesets, items, creatures, and of course dungeons. Some of them were very nice, actually better than LoG 1, but in the end they all were there thanks to LoG 1. That's what made LoG 1 such a great game to me: the opportunity for people to create new dungeons à la Dungeon Master.

LoG 2 is not a revolution, it's quite similar to LoG 1 in gameplay (still has lots of nice new features, especially for the party characters development), but it's a much better game. About 20 hours of gameplay, always something to do, tons of various riddles - some nicely hard, high diversity in environments (not so much in fights, even if there are some nice ones), complex open world... And of course, it also has a dungeon editor.

All in all, LoG 2 is for sure the best dungeon crawler you can get today. And one of the best RPGs around.

5

Cry of Fear

Game review

Pros:
- health/ammo systems
- dual weapons
- limited inventory is overall nice but... see cons
- textures, enemies, weapons are new and some new interactions are made possible, always appreciated
- ambience is overall nice, except it's not frightening at all (I've never played a game that is actually frightening anyway so no problem here)

Cons:
- open choices? nope (most linear game ever)
- backtracking is BAD (and on this point, back to the limited inventory, having to leave your weapons in order to be able to pick extremely light -but mandatory- items that could just fit in your pocket and having to backtrack (again) in order to pick your weapon back is BAD. I mean, BAD)
- originality? nope
- characters/story? boring...
- saving "checkpoints" are BAD
- playability? well:
-- a vent opens at 1cm above the ground. you have to jump to get in
-- infighting is awfully awful... being 2cm from your enemy won't always make you hit. being 2m away won't always make your enemy fail.
- dropping some items make them disappear while they should not, either 10s after you dropped them (they just fall inside the ground) or like 20mn after you dropped them, after killing 20 enemies and finishing your backtracking
- the current 9.3 note makes me want to rate the game 1/10 just to make hype addict fanboys cry

7

New Star Soccer 2010

Game review
9

Legend of Grimrock

Game review
9

Cube 2: Sauerbraten

Game review