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Comment History  (0 - 30 of 82)
Ignis55
Ignis55 - - 82 comments @ Nazi Zombies: Portable

The devs probably said "screw this" and went to play Black Ops 3 Zombies

Good karma+1 vote
Ignis55
Ignis55 - - 82 comments @ Nazi Zombies: Portable

you're right there. Activision was dumb for rushing Declassified. I feel the game had ALOT of potential to launch the Vita into success and it was one of the titles people were actually looking forward to until things went bad with the game and they just had to release same day as BO2.

Good karma+2 votes
Ignis55
Ignis55 - - 82 comments @ Nazi Zombies: Portable

damn. I was gonna use the old Christmas map from 1.1 days. I loved it. I hope it gets rehashed.

Good karma+1 vote
Ignis55
Ignis55 - - 82 comments @ Nazi Zombies: Portable

will old custom maps still work for this? I have downloaded ones from the old version.

Good karma+1 vote
Ignis55
Ignis55 - - 82 comments @ Nazi Zombies: Portable

I gotta hand it to you. You guy are doing a great job considering Sony won't even put zombie on the PS Vita. You guys are doing it for PSP. That's awesome. That an the engine allows for custom built maps which is cool as hell.

Good karma+1 vote
Ignis55
Ignis55 - - 82 comments @ Nazi Zombies: Portable

actually if treyarch had allowed Zombies to be on Black Ops declassified we would've probably forgt about NZP by now. Igis55 is my username on PSN

Good karma+1 vote
Ignis55
Ignis55 - - 82 comments @ Nazi Zombies: Portable

let them finish it in their own time. It's ot like treyarch is gonna comeout of nowhere and announce zombies on the Vita sine Sony hates hir own handhld systems.

Good karma+2 votes
Ignis55
Ignis55 - - 82 comments @ Nazi Zombies: Portable

this is why you should keep yourselves busy until the game comes out. I've got Killzone Mercenary on PS Vita so that'll keep me busy

Good karma+3 votes
Ignis55
Ignis55 - - 82 comments @ Nazi Zombies: Portable

another thing is tey don't have every facet of data available from the original versions of the World at War zombies. All that data comprises the balance of the game. We don't want a lunky piece of crap for a game here. patience will help = a better game overall.

Good karma+1 vote
Ignis55
Ignis55 - - 82 comments @ Nazi Zombies: Portable

There's ALOT more to game creation than you think. I don't even know half of it but I know it's a bitch. I work with the MUGEN engine which is text based and I have a hard time with getting some moves to work. AI is a bitch overall. velset triggers are easy but it's variables, ifelse triggers...etc that's the heart of it. not to mention everything HAS to be balanced and not OP otherwise the game will be too easy. You say crap about them releasing everything quickly but you don't understand how difficult it can be to emulate what's already been done on the official versions of Zombies. Jukki and the team aren't professionals at what they do. they don't get paid for this. You never know as well. they could be trying to think of exclusive ideas to bring to the psp that the official versions will never have. Let them get through the process.

Good karma+1 vote
Ignis55
Ignis55 - - 82 comments @ Wallrunning ~ Tech 5 and hirings.

why does this scream "please turn me into Titanfall PS Vita Edition? You actually could do it BUT I'm not saying you should though. make your own game the way you want it to be. I can see trickshots done off walls and stuff. Let's hope this is very successful on Vita. Maybe focus on a great multiplayer and you'd already have beaten Black Ops Declassified.

Good karma+1 vote
Ignis55
Ignis55 - - 82 comments @ Plans and demo video

will our vita's have to be hacked/jailbroken in order to play this? you could always sell it on PS Mobile if the game is all custom stuff.

question about controls: what will be the controls for grenade lobbing and knifing(if any)? and is there going to be walking/running or just running? and are the graphics a prototype version or final version? they look good but I think they could look better. I'm sure you guys are just trying to flesh out gameplay first.

Good karma+1 vote
Ignis55
Ignis55 - - 82 comments @ Nazi Zombies: Portable

as far as music goes I might be able to help. I'm a guitarist, bassist, and drummer. I also have knowledge for writing. I could do some covers of the Elena Siegman tunes for it.

Good karma+1 vote
Ignis55
Ignis55 - - 82 comments @ Left 4 Quake

what's funny is this actually looks better so far than Black Ops Declassified. even though the models aren't as detailed you have the core gameplay down so far. that tank is awesome. yer putting more time and effort into this than Nihilistic did with COD BO:D good job so far dude

Good karma+2 votes
Ignis55
Ignis55 - - 82 comments @ Nazi Zombies: Portable

yup the DLC was fake. had it been true it'd be nice but oh well. Killzone: Mercenary will kill Blops Declassified. I wouldn't blame Nihilistic for the lack of a zombies mode.. zombies is primarily made by Treyarch and they probably didn't want Nihilistic destroying their prized game so Activision and Sony said hell no to zombies on Vita...had this been Bend Studio or some better company Sony/Activision,Treyarch might've let it happen. to me the best option would be to somehow reiterate the Black Ops Zombies android app for the Vita with updated graphics to boot and sell it for anywhere between 10 and 20 bucks.

Good karma+1 vote
Ignis55
Ignis55 - - 82 comments @ Nazi Zombies: Portable

since Activision and Sony denied us a good Call of Duty game with zombies on the Vita we're forced to stick with NZP , and that crappy DS port of Black Ops with the dumb zombies mode that has no perks and zombies able to withstand much more damage and can kill you with one hit.

NZP was a fan favorite for bringing us zombies gameplay onto a portable device that could handle or at least make it work. if this IS dead it's a sad day for all of us NZP fans. NZP has alot of potential and if it can be truly revived and upgraded it will be excellent. I believe if the official zombies were to happen it'd be not only Sony and Activision's call but Treyarch's as well. so please let's hope NZP aint dead

Good karma0 votes
Ignis55
Ignis55 - - 82 comments @ Nazi Zombies: Portable

what's Conscript? seriously what is it?

Good karma+1 vote
Ignis55
Ignis55 - - 82 comments @ Nazi Zombies: Portable

poor nzp...I wish I knew how to code..I'd help

Good karma0 votes
Ignis55
Ignis55 - - 82 comments @ Nazi Zombies: Portable

I'm not saying I don't want NZP now but I aint gonna get on the dev's case either. I'm patient enough to wait until they have it the way everything should work. I'd rather have the game working 100% than have it right now at 50% or lower. Sony, and Activision have no faith in the Vita which is why they won't do zombies..it's either that or they wanted to free up Treyarch to do it first since they'd do it right. It scares me to think how Nihilistic would do it. there are gameplay features missing..and they shouldn't have rushed the release date like they did. it woulda turned out way better had they given more time til launch instead of shelling it out just to match the BO2 release date. so far the only ones to successfully transfer the zombie experience to PSP/Vita are the Devs of NZP. They've done something great by giving us their rendition of Treyarch's zombies mode.

Good karma+1 vote
Ignis55
Ignis55 - - 82 comments @ Nazi Zombies: Portable

if that were the case these guy woulda got in trouble a LONGGG time ago dude. even if it stayed on psp it still has a direct link to COD anyway seeing as it IS sposed to be zombies on the go..they're doing what Activision does NOT want to do. they lack the faith in the vita to even give Nihilistic permission to put zombies on declassified. If they wanted NZP gone they coulda did something a long time ago so your point isn't too valid. they wouldn't have to change a thing sept make NZP textures a better quality.that and as long as they specifically state it is a fan-based game and it's non-profit they'll be fine. as far as why they would quit is people keep bothering them every two seconds going cmon my son's birthday is today we want NZP NOWW! comments like that get old after a while. it's like being a broken record. I say let em do their thing and when they release it they'll release it.

Good karma+1 vote
Ignis55
Ignis55 - - 82 comments @ Nazi Zombies: Portable

I love it how you guys have totally forgot about NZP and think it's dead. if it is dead it's most likely because of some idiots asking constantly about the release date and bothering them. personally I think they should skip the psp and build for the Vita since it can handle better graphics than the psp and there won't be any framerate drops.

Good karma0 votes
Ignis55
Ignis55 - - 82 comments @ Finally Some screenshots !!!1111!!111111111111

I think if you guys keep releasing info updates like this it'll lessen the amount of people asking too many questions. give us news updates on a regular basis and it'll keep our brains at ease somewhat.

Good karma+1 vote
Ignis55
Ignis55 - - 82 comments @ Nazi Zombies: Portable

let me just say Tatsumaki- Senpuu Kyaku!!!(enlish translation= A Smashing Boo-Kick!!!) haha

Good karma+1 vote
Ignis55
Ignis55 - - 82 comments @ Nazi Zombies: Portable

this is why they held the minecraft server. tho give people something to do while waiting patiently

Good karma+1 vote
Ignis55
Ignis55 - - 82 comments @ Nazi Zombies: Portable

umm dude calm down. it'll be out when it's out. if you rush a release like this it'll turn out crappy compared to how it could be. give them whatever time they need.idk bout you but I'd like a solid release not a choppy one.

Good karma+1 vote
Ignis55
Ignis55 - - 82 comments @ Nazi Zombies: Portable

imagine this..yer in a warehouse filled with product. specific product has codes you need to find. with more product it takes more time to find it with your forklift. in a way NZP coding is the product. every code has a specific path that leads to yet another path. pathways govern what action something is to take. that and a set of commands issued by signal. if there is too much product to look through and evaluate the best course of action to take it takes more time to efficiently execute that specific task.

in a simpler term it's like reading true literature vs reading a comic. comics are simpler and to the point. we get them easier. as for true literature sometimes it's more difficult because what information is given to us is more vast rather than compressed.

simpler coding means memory conservation and faster response. however this comes at a cost of not knowing how to simplify what already worked to shorter phrases/coding. it's a bit difficult in this case because yer trying to perform the same action as before and maintain or increase efficiency and performance without all the words. this is why it takes so long. they're rebuilding their previous engine to not only perform what was before but much smoother and faster. this my friends is a complicated process. I know because I've done it within mugen coding. it's difficult if yer not in the know of it all.

Good karma+4 votes
Ignis55
Ignis55 - - 82 comments @ Nazi Zombies: Portable

Mugen was made primarily to be like a Capcom style fighting game. 6 buttons and blocking is done by simply holding the back button whike being attacked just like the SF games. however it can be slightly modified to use other systems like Mortal Kombat. Fatalities can be coded. they have yet to get this engine running on psp without CFW

Good karma+1 vote
Ignis55
Ignis55 - - 82 comments @ Nazi Zombies: Portable

if I had knowledge on C++ coding for Quake/Kurok I'd definitely help. the only code I know how to do is for the MUGEN engine but that's a fighting game engine.

Good karma+3 votes
Ignis55
Ignis55 - - 82 comments @ Nazi Zombies: Portable

so here we are bagging on devs who make these games for free and have people disrespecting them. they're working hard on a game they're not even getting paid to make and you idiots keep being idiots and bother them about the release date. this might be one reason so many homebrews got canceled and are dead, stop your impatience

Good karma+4 votes
Ignis55
Ignis55 - - 82 comments @ Nazi Zombies: Portable

on top of that there won't be a campaign. gameplay will be similar to the FAILED game known as Unit-13 where there was no campaign but a series of missions that you can play over and over again. graphics look like barf..almost psp quality. and we have 2 more fps games which will most likely make this game utter toe-jam in comparison. Bioshock and Killzone.

Good karma+2 votes