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Comment History
i6t
i6t - - 19 comments @ Painkiller: Overdose 86.2u Patch

Those Widescreen fixes usually break multiplayer features. Especially mods with custom HUDs. I think it will be not easy to make a proper Widescreen fix so we'd better wait for the solid solution.

Good karma+1 vote
i6t
i6t - - 19 comments @ Painkiller Overdose Concept Art

This package mostly contains compressed pictures found online. If you have Overdose concept arts by Adolf Lachman in the original resolution, please contact me.

Good karma+1 vote
i6t
i6t - - 19 comments @ Multiplayer maps by PeTjA

Petja also released DM_Catacombs which I couldn't find. This map should be different from DM_Catacombs by SlavOK and Ozzy. Please contact me if you have this map.

Good karma+1 vote
i6t
i6t - - 19 comments @ Ritual Painkiller Maps

This pack includes only 2d betas of those maps. Moreover, DM_5quid01 is broken in this package. Use this package instead: Indiedb.com

Good karma+1 vote
i6t
i6t - - 19 comments @ Deathmatch Tree_Of_Woe for Painkiller by Ozzy

I am looking for DM_Jaspos_Hell (version for Painkiller). Please contact me if you have this one.

Good karma+1 vote
i6t
i6t - - 19 comments @ Multiplayer maps by killua-chan

One map is missing DM_Q3DM6_PAIN_chan (killua modification). Please contact me if you have that map.

Good karma+1 vote
i6t
i6t - - 19 comments @ Multiplayer maps by K3rN

DM_K3Inzane is fully playable even with bots but missing the optional .loc file (waypoints for items for spectators). Please contact me if you have the original archive from the author with the .loc file.

Good karma+1 vote
i6t
i6t - - 19 comments @ The Hills

This map is based on trick jumping. It's beatable.

Good karma+1 vote
i6t
i6t - - 19 comments @ PK++ 1.2.1.64 Full

Just for the info if some needs the mod's source code. The original PK++ 1.2 source code is here: Sourceforge.net

Good karma+1 vote
i6t
i6t - - 19 comments @ Multiplayer maps by Godzilla

I am missing DM_Banshee from this author. Please contact me if you have this map.
(It might also be possible that DM_Banshee was renamed to DM_Umbra)

Good karma+1 vote
i6t
i6t - - 19 comments @ Patch 1

This patch updates the Painkiller Overdose game from 75.3 to 84.4.
This is the same as OverdosePatch84.

Good karma+1 vote
i6t
i6t - - 19 comments @ Painkiller

There are plenty of mods for this game. Like Painkiller: NecroGenesys, Painkiller Reload, for example. The thing is that the game itself does not support mods officially. I mean all those mods are shared with the core game. I guess in order to avoid any licence issues moddb does not want to store these mods. Find them on other websites.

Good karma+1 vote
i6t
i6t - - 19 comments @ Slayer Testaments - full release

Amazing. It looks and feels so good.
It made me even thinking of a Painkiller remake on this engine - the only real problem is the engine physics, like Bullet physics engine, I guess.
I imagine how good it can be with this careful treatment.
If it's done the right way, Painkiller multiplayer could be brought back by Quake 1 (FTEQW) and even expanded to Coop and mods.
Painkiller MP mechanics is very similar to Quake World and this Doom Slayer's Testaments meatgrinder with expanded level design would fit Painkiller as well.
Fun fact, that Painkiller was first designed on a game engine called Shine in 2001 which was very similar to Quake 3 engine but than devs decided to create their own engine.

Good karma0 votes
i6t
i6t - - 19 comments @ Blood - Extra Crispy

Are any plans to add support for nBlood?

Good karma+1 vote
i6t
i6t - - 19 comments @ Blood Weapons Mod

Will there be 4.3 or later version compatible with nBlood ?

Good karma+3 votes
i6t
i6t - - 19 comments @ Blood - Extra Crispy

Can this mod be run with the original Blood on a custom engine like nBlood?

Good karma+1 vote
i6t
i6t - - 19 comments @ Transfusion

Here is the guide on how to play Transfusion v1.0 or 1.01 with the newest version of Darkplaces. The only drawback of this method is that it will be necessary to run most commands in console since GUI will show only Quake content:
1. Download the latest compiled Darkplaces engine.
2. Install Transfusion v1.0 or 1.01
3. Delete "config.cfg" from the "transfusion" folder (this folder is located in the main game folder).
4. Extract Darkplaces engine to a new folder and copy the "transfusion" folder there.
5. Create the darkplaces.exe shortcut with:
darkplaces.exe -listen 16 -game transfusion
("listen 16" is for maximum allowed bots on a map).
6. Run this shortcut
7. Type in console "map bb3" or any other map name that is present in the game.
8. Type in console 'bind mouse2 "+button3"' for secondary fire and 'bind e "+button4"' to use an item.
9. Type in console "skill 3" - the highest and "impulse 100" to add bots.
10. Make other convenient configurations via Darkplaces menu.
11. Other 'impulse' and 'deathmatch' commands are well described in the Tranfusion docs in the "transfusion" folder (each game version has different commands). You will be able to bind any required 'impulse' command to a button with, for example:
bind u "impulse 100"
(this command will bind the console command "impulse 100" to button "u")
You can also unbind a button, for example:
unbind u
unbind mwheeldown

Good karma+1 vote
i6t
i6t - - 19 comments @ Transfusion

There are several versions of Transfusion TC: 1.0 and 1.01 are mostly based on the default Quake1 engine thus these versions will work on the modern version of Darkplaces engine after some tweaks (probably they will work even on other quake1-like engines).
1.1beta3 and 1.05beta2 are heavily based on the old Darkplaces engine version and thus they are not compatible with the new Darkplaces version.
1.1beta3 feels close to Quake1 and its unpolished.
1.05beta2 seems like the most polished version but the main drawback for me in 1.05beta2 is that there is no rocketjump, a few jumping bugs, and some animations are missing in contrast to 1.1beta3.
So each version has its pros and cons.
Tips: read the docs carefully in the game folder. It has a lot of information on how to configure the game.
Previous game versions and Transfusion-SDK can be downloaded on sourceforge.

Good karma+1 vote
i6t
i6t - - 19 comments @ Prometheus

When will it be released on Steam and what name of the game will it be? I've just finished the game "Prometheus v4.1 UDK" and it was really amazing (except some bugs). It has huge potential! This cought up me like Portal and Q.U.B.E. in past times. Puzzles are really smart. Looking forward to playing full release of this game. What name in steam will it have?

Good karma+1 vote