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homey_da_clown
homey_da_clown - - 4 comments @ SabiCube

Windows binary:
Pcwtb.com

Enjoy

Good karma+1 vote
homey_da_clown
homey_da_clown - - 4 comments @ SabiCube

Well, me and Trench have only been using the cube2 for 3 weeks(?) and already hitting some brick walls on limitations of the engine. Perhaps we will be moving along as well :(

This is an early video of our project

Since that we have increased greatly the geometry detail, added many more entities (trees ect..), and completely redone the lighting (adding several hundred light sources). As well as expanded the map size 4 times greater.

Now we are both getting slow downs, light map glitching, insane terrain issues, and random crashes every few minutes. Tested with Sandbox, Sauerbraten, and SabiCube ports.

Started digging into the source code for the engine and found little to no notations... example: drc[] array.. what is it? where is it generated? what is it for? This makes it very difficult to patch the terrain generation as there are 20+ values with no clear information as to what their meaning is. With no visible naming conventions used for... well anything, along with no notations, it becomes a game of "find the smell" so to speak. Not sure I'm going to dedicate the time to tracking everything down. And that's just for the heightmaps.

I will create the algorhythm and function for the heightmap generation (oh no, not math!), but someone with a firm understanding of the source will be needed to 'plug' it into the engine code. (Perhaps I will donate it to the Tesseract project..)

If you leave the project or not, you should be proud of what you have accomplished with SabiCube. Not many could have went as far as you have.

As for the win binaries, yeah, filedropper seems to have borked the upload. I will put it up on my server (/bin & /bin64 only) here soon.

Have been mauling a crazy idea around in my head, ...making a co-op editor for Ogre engine.. But that's for another day.

Take it easy, and I'll have the binaries up asap

Good karma+1 vote
homey_da_clown
homey_da_clown - - 4 comments @ Cube 2: Sauerbraten

Ok, was running a co-op edit server password protected editing a map. Some guy with [GM] at the end of his name comes into the server, wipes out a massive chunk of our map then leaves. What the F!@# man?!

His name started with J, ip is 186.150.52.44. Something like that should NEVER happen when I'm running my own server not listed on master server. Well never should happen period.

Was loving this game/engine/editor but if people have god access to any server and can do whatever they want, whats the point?

Anyone know I should contact about this?

Good karma+3 votes
homey_da_clown
homey_da_clown - - 4 comments @ SabiCube

Me and Trench just started into the Cube2 engine. I'm on Linux and he is a Windows guy.

Found this project, looked interesting. Problem was no download for Win binaries. So here they are (32 and 64bit):

Filedropper.com

Removed anything not critical to keep the size small as possible (Thank you 1992 upload speed). So Sandsound if you could grab it and toss in your touches and repack it would be great. Removed /src, /docs, readme's and other things. I would personally feel better when you do, especially the credits.

As for the bootable image of Sabicube, if there is enough demand for it, I will take the time and create it for you no problem. Would be best as a USB image based on TinyCore or maybe Puppy.

In other thoughts, great work to you Sandsound and those who helped you. As me and Trench get more involved into Cube2 related things, mind if I send you some fixes and engine improvements?

Currently planning/working on deformable terrain, improving the terrain engine (might rewrite it from scratch, current system is not that great), particle effects need help, real-time movable and volumetric lighting, and a lot of other things.

Well take care and hope the win binaries are helpful.

Good karma+1 vote