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I'm a modder from Poland. I love RTS games, especially "Command and Conquer" series, "Men of War" and "Warhammer 40k: Dawn of War". I'm interested with books, movies and music, almost every genre - in my view staying with only one or two kills creativity. I study Chemistry, but on my own I learn practical programming, modelling and texturing. And I have some basic skills with video & audio editing.

Comment History  (0 - 30 of 148)
Hokuin0
Hokuin0 - - 148 comments @ Hokuin0

Musiałem zrobić sobie długie "wakacje". Szkoła, potem studia, konieczność zrobienia portfolio z prostszych do realizacji pomysłów.

Ale umiem teraz znacznie więcej, więc projekt zostanie reaktywowany w takiej czy innej formie. I będzie realizowany sprawniej.

Good karma+1 vote
Hokuin0
Hokuin0 - - 148 comments @ 363 Productions Has Become Chokepoint Games

I had very long "holidays" from moddb.com. It's great to see that passion can give such great effects! My heart is with you, as a player and a game developer too :)

Good karma+2 votes
Hokuin0
Hokuin0 - - 148 comments @ Falx updated and ready to go

Your game looks awesome. Wish You best!

Good karma+2 votes
Hokuin0
Hokuin0 - - 148 comments @ [Old Version] Twisted Insurrection 0.8

The same error occured with Twisted Insurrection GDI Campaign mission 4 (with Tiberium Field to secure), when I rescued second team near cave. Earlier it was working. So I suppose it's not because of players' buildings.

Good karma+2 votes
Hokuin0
Hokuin0 - - 148 comments @ GDI Mission 1 remake

Bug: if I put GloboTech representative and General Owen to Humvee, ride away to old GDI base guarded by UN (but maneouvering them), Nod still attacks outpost with hospital. That's logic - they think that both of them are in the outpost. But, when time counter reaches zero, both characters don't return and "cutscene" can't reach the end.

Good karma+2 votes
Hokuin0
Hokuin0 - - 148 comments @ Soviet Conyard & MCV

Looks like mutated child of Russia and China (from Generals).

Good karma+3 votes
Hokuin0
Hokuin0 - - 148 comments @ [Old Version] Twisted Insurrection 0.8

Repeatable bug in "Twisted Dawn" GDI Campaign, Mission 2 (with SAM sites to destroy). Direct attack on Nod base with engineers (for capturing tiberium storages and refinery for cash and "collecting" all enemy units in one place for easier extermination) + building additional barracks inside this base blocks almost everything - I can't click on sidebar to recruit/build anything, I can't go to menu to save game, load it or just exit (I need to shut it down via system Task Manager), I can't give orders to my units. The only thing I can do is to move camera.
For now no idea if it's because 2 GDI barracks on map at the same time, or capturing enemy buildings (in first GDI mission it wasn't a problem), or maybe too much units in one place. It seems that destroying SAMs don't affect this (first time I got this bug when I eliminated all SAMs first, second time when I rushed Nod base directly). Please check it. Can't generate bug report.

Good karma+2 votes
Hokuin0
Hokuin0 - - 148 comments @ Wotan Super-Heavy Tank, turret redesign

Mammoth Tank, Apoc Tank? Brothers in arms return to battlefield!

Good karma+2 votes
Hokuin0
Hokuin0 - - 148 comments @ Mobile Grinder

(buried)

Yeah, brilliant. Mental Omega is most popular mod. Most YR mod fans play it first. Then they try another mod, which uses some units from public assets, but used by MO, too. "That was used, nah, this mod is bad". And they return to MO, thinking that MO is the only mod for YR worth playing.

Analogic situations like on Steam **** "productions" on Unity/Unreal Engine 4 which use the same, most popular, simple-to-implement assets.

Add some own, exclusive content. Your skills don't block you.

IPleya, you are right in my view.

Good karma-8 votes
Hokuin0
Hokuin0 - - 148 comments @ Battle Simulation

Looks very nice. I suppose that much slower meteors rotation should look better ;)

Good karma+1 vote
Hokuin0
Hokuin0 - - 148 comments @ In-Engine Recording Test

Love it

Good karma+1 vote
Hokuin0
Hokuin0 - - 148 comments @ Imperial Operations: Mystery of Arca

Yeah, I had to pause it for a while, but this week we return with new stuff.

Good karma+2 votes
Hokuin0
Hokuin0 - - 148 comments @ Realistic Envirioment

Me too, bro!

Good karma+1 vote
Hokuin0
Hokuin0 - - 148 comments @ Updated Veil of Crows trailer

Great!
Fast question: will it have single-player campaigns or map/scenario editor? :)

Good karma+1 vote
Hokuin0
Hokuin0 - - 148 comments @ Five Nations - The resurrection of Classic RTS games

Can't wait for first playable version.
Good luck, commanders! :)

Good karma+1 vote
Hokuin0
Hokuin0 - - 148 comments @ "Shaitan" Battleship

Just great. I wouldn't like to fight against these monsters during a war.

Good karma+1 vote
Hokuin0
Hokuin0 - - 148 comments @ Urban Props

RTS of the year? Probably. Huge chance for this. Great work!

Good karma+1 vote
Hokuin0
Hokuin0 - - 148 comments @ Command Center

Your work is just amazing

Good karma+1 vote
Hokuin0
Hokuin0 - - 148 comments @ Five Nation - first appearance

Great to see more RTS developers! Welcome on board! :)

Good karma+1 vote
Hokuin0
Hokuin0 - - 148 comments @ "Wotan" Heavy Tank

C&C alive forever :)

Good karma+1 vote
Hokuin0
Hokuin0 - - 148 comments @ CN Main Battle Tank

Look great :)

Good karma+1 vote
Hokuin0
Hokuin0 - - 148 comments @ Basic mechanics

I've started learning more Substance Painter 2 (Student Licence), perhaps that'll be the solution for good textures. Now I have few exams to pass, but soon after them I have 1-2 weeks of free time and I would be welcome to show you something really nice.

Good karma+1 vote
Hokuin0
Hokuin0 - - 148 comments @ Basic mechanics

[PL] Polak? Dzień dobry :D

Good karma+1 vote
Hokuin0
Hokuin0 - - 148 comments @ Heg heavy cannon

Something like this... Youtu.be

Good karma+1 vote
Hokuin0
Hokuin0 - - 148 comments @ HEG-Construction Center (Alpha)

Well, not sure yet how exactly it will be planned - there are 3 ideas which combat each others' inside my head :P
- classic Mobile Construction Vehicle and Construction Yard - I like this idea but not sure if it fits to storyline
- "worker" vehicles/drones like in Generals or Supreme Commander
- strong Construction Yard as a start and only one buidling this type avaliable, but you can produce some weaker deployable MCVs to have the ability to expand your territories

Good karma+1 vote
Hokuin0
Hokuin0 - - 148 comments @ CABAL Construction Yard

Can't stop watching xD

Good karma+1 vote
Hokuin0
Hokuin0 - - 148 comments @ EuropeanUnion Shock Assault

"Mid-expert is hungry for knowledge" :P How many polygons?

It looks great!

Good karma+1 vote
Hokuin0
Hokuin0 - - 148 comments @ TDN Base, some more.

I hope your RTS will be perfect! This project looks MUCH better than "Forged Battalions" from Petroglyph, for example.

Good karma+1 vote
Hokuin0
Hokuin0 - - 148 comments @ Starpoint Gemini Warlords Competition Winners

Yeah, that's what XanT said, I was a bit confused that time, too...
I.imgur.com

Good karma+1 vote