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As long as I've been playing games I've wanted to make my own. Captivated by the possibilities of level editors, I started mapping in 1996 for Doom II. Then Half-Life came out in 98 and I was making my own Goldsource worlds. As online gaming became bigger, I found Sven Co-op in 2000 for which I made countless maps and content, including Land of Legends, which became a standalone MOD in 2009. My latest SC project (suspension) was released in 2018.

Since 2008 I've picked up Source mapping and worked on maps for Resistance and Liberation and worked on a discontinued MOD called "An Open Window". In 2012 I created Uplink for Black Mesa and started a remake in 2015, which is still in development. In 2018 I revisted Half-Life with a new SP MOD called Anti-Climax, released in March 2019.

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Source Developers

Source Developers

1,111 members Fans & Clans

For people and teams developing mods and games with Valve's Source engine.

Post comment Comments  (0 - 10 of 23)
hevuser51
hevuser51

Heya, could you tell me the entity in the hl unified sdk that determines npc spawns based on the skill setting? It's a really cool feature but I can't find how to make it work, thanks

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andrewГО
andrewГО

do you planned create blue shift/opposing force /decay and azure sheep Enriched?

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konaka
konaka

安卓下的按键修改 Button modification under Android

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konaka
konaka

你好赫祖斯 半衰期:富集 完整版几年出

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SPACE-DUST-WORLD
SPACE-DUST-WORLD

Hello my dude I wanna know if you would like to join my group??

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/TheWolf
/TheWolf

Will you ever come back to polishing up some of your older projects (Black Mesa: Uplink, Anti-Climax) after you finish Enriched?

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SeriousToni
SeriousToni

Oh wow, is this the same Hezus I remember from the Sven Coop Forums back in the day when I was a child?? o_O

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Hezus Creator
Hezus

That would be me, yes!

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Mr.Maris
Mr.Maris

Here it is a preview for your mod:
Ibb.co

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Hezus Creator
Hezus

Looks cool!

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Mr.Maris
Mr.Maris

You can use it if anything, I made it especially for your mod, so don't be shy.

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