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As long as I've been playing games I've wanted to make my own. Captivated by the possibilities of level editors, I started mapping in 1996 for Doom II. Then Half-Life came out in 98 and I was making my own Goldsource worlds. As online gaming became bigger, I found Sven Co-op in 2000 for which I made countless maps and content, including Land of Legends, which became a standalone MOD in 2009. My latest SC project (suspension) was released in 2018. Since 2008 I've picked up Source mapping and worked on maps for Resistance and Liberation and worked on a discontinued MOD called "An Open Window". In 2012 I created Uplink for Black Mesa and started a remake in 2015, which is still in development. In 2018 I revisted Half-Life with a new SP MOD called Anti-Climax, released in March 2019.

Comment History  (0 - 30 of 562)
Hezus
Hezus - - 561 comments @ Half-Life: Enriched

Seems very unlikely that this will ever happen, seeing the updates to 25th edition died down quickly.

Good karma+1 vote
Hezus
Hezus - - 561 comments @ Half-Life: Enriched

The main issue I had combining BSPs is the lightmap limit, which hasn't changed in the 25th anniversary build. So there won't be any more combined maps.

Good karma+1 vote
Hezus
Hezus - - 561 comments @ Half-Life: Enriched

Volumetric lights have been in Enriched for a long time..

Good karma+2 votes
Hezus
Hezus - - 561 comments @ Avalanche. Development announcement

Looks awesome! Love to see some more larger outdoor sections.

Could you make the thumbnails clickable so it's easier to see the full image?

Good karma+2 votes
Hezus
Hezus - - 561 comments @ Half-Life: Enriched - Coming up in 2024

To be clear: the WON build will still support the full single player campaign. Only the co-op is Steam only.

Xash3d users must see for themselves how well it works. I'm not supporting it.

Good karma+6 votes
Hezus
Hezus - - 561 comments @ Half-Life: Enriched

Swapping to original textures isn't possible because of the scale differences. So if you want that, you'd have to play the original Half-Life.

Or go ahead and make your own MOD to suit your personal needs. Here's some info to get you started: Twhl.info

Good karma+1 vote
Hezus
Hezus - - 561 comments @ Half-Life: Enriched

Did you unpack the zip file? It then should give you an 'enriched' folder with all the contents. This folder needs to be in the 'half-life' folder. You'll have to restart Steam for it to show up in your games list.

Good karma+1 vote
Hezus
Hezus - - 561 comments @ Half-Life: Enriched - Alpha version 0.88

This MOD supports legal Half-Life versions, not Xash. You can play it on Xash if you like but you'll probably experience stuff like that. Bro... I guess?

Good karma+2 votes
Hezus
Hezus - - 561 comments @ Half-Life: Enriched

I forgot to include t he WON dlls, yes. They'll be in the next update.

Good karma+2 votes
Hezus
Hezus - - 561 comments @ Half-Life: Enriched

I haven't experienced that myself but I'll try to replicate it. Good to hear the texture issue is fixed on your end. The last Valve update seemed to adress some rendering issues so that might have been it.

Good karma+1 vote
Hezus
Hezus - - 561 comments @ Half-Life: Enriched - Media Update #9

The new updates do seem to fix most issues with MODs. There are still some minor things I need to adress but it seems Valve is pushing updates every other day now so I'm going to wait a bit for things to become fixed and stable before attempting to update Enriched.

Good karma+2 votes
Hezus
Hezus - - 561 comments @ Half-Life: Enriched - Alpha version 0.88

Those things are fixed in the next version.

Good karma+2 votes
Hezus
Hezus - - 561 comments @ Half-Life: Enriched - Alpha version 0.88

25th anniversary edition broke all mods. Use the steam_legacy build instead in the properties tab of Half-Life.

Good karma+2 votes
Hezus
Hezus - - 561 comments @ Half-Life: Enriched

Yes, but it'll take some time to figure out what the issue is with the update. It might even take a while for Valve to fix whatever they changed here. In the meantime, you can set your game to steam_legacy mode to play Enriched (and other MODs)

Good karma+1 vote
Hezus
Hezus - - 561 comments @ Half-Life: Enriched - Alpha version 0.88

Seems I did! I'll add a new one in the next build. You can use the one from the previous build in the meantime. It might lack some stuff but it'll work for now.

Good karma+2 votes
Hezus
Hezus - - 561 comments @ Half-Life: Enriched

It will still have the DM mode, but I'm not going to redo any of the deathmatch levels. So the menu will be focussed on co-op, but you could still start a DM mode if you know how to set up a server.

Good karma+1 vote
Hezus
Hezus - - 561 comments @ Half-Life: Enriched - Alpha version 0.88

The only thing you can customize about your player is the model colours with the sliders in the mulitplayer menu.

Good karma+2 votes
Hezus
Hezus - - 561 comments @ Half-Life: Enriched - Alpha version 0.88

I'm not sure why this happens to you. Glass uses embedded lightmaps, which should just be supported. What version of HL are you using? If it's the most recent Steam version, be sure not to use any WON files. What videocard does your PC use?

Good karma+2 votes
Hezus
Hezus - - 561 comments @ Half-Life: Enriched - Alpha version 0.88

Not going to do anything about the deathmatch maps. The multiplayer part will be co-op only. I haven't considered bots so far. Not sure about those.

I'm not going to do Uplink. I would rather move on to something new after this.

Good karma+5 votes
Hezus
Hezus - - 561 comments @ Drone with screen

That's really cool and very well made!

Good karma+2 votes
Hezus
Hezus - - 561 comments @ Half-Life: Enriched

You'll need to check if you have installed the files correctly. Check the readme. Make sure you use a legit version of Half-Life.

Good karma+2 votes
Hezus
Hezus - - 561 comments @ Half-Life: Enriched - Media Update #8

I'm doing this mainly because it's my hobby and I enjoy working on it. So even if alternatives exist, why would that matter?

This might be strange to understand for some, but I'm not dedicating my free time 'in service' of the general public. I'm doing it because I enjoy myself.

Good karma+11 votes
Hezus
Hezus - - 561 comments @ Half-Life: Enriched

There are a few new variants already but I'm not planning more at the moment.

Good karma+2 votes
Hezus
Hezus - - 561 comments @ Half-Life: Enriched

That's fine. Make sure to mention that it's still in development!

Good karma+1 vote
Hezus
Hezus - - 561 comments @ Half-Life: Enriched

Nope. See comment below!

Good karma+1 vote
Hezus
Hezus - - 561 comments @ Half-Life: Enriched

Haven't looked at it yet, but I'll keep it in mind!

Good karma+1 vote
Hezus
Hezus - - 561 comments @ Half-Life: Enriched

No, I'm keeping to the original 1998 version of Half-Life. Not adding anything to retrofit any lore that came in later versions.

Good karma+1 vote
Hezus
Hezus - - 561 comments @ Subway train

Very impressive!

Good karma+3 votes
Hezus
Hezus - - 561 comments @ Half-Life: Enriched

I agree with you that the design of the map can make the gauss pickup a bit underwhelming. The solutions you propose could work but I agree that option 1 is a bit too cheap. Option 2 alters the original design a bit too much, imho. To really sell the idea of immediatly using the gauss, it'll require a more thourough redesign, which I'm not really considering anymore at this point in the development. Thanks for the suggestions, though!

Good karma+1 vote