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Comments  (0 - 10 of 17)
Guest
Guest

Thanks a ton for your work however I'm having issue enjoying it atm.

I've got rtcw and iortcw. My first question is venom supposed to show up in the mods section under options if installed correctly? Lastly how do you install with the 2 because atm I've got a main for venom, a main for rtcw, and a main for iortcw

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_HellBaron_ Creator
_HellBaron_

It isn't supposed to be in menu of mods but to be played as default stuff for every mod too. If you see hd fonts, flames, reflections, everything is ok. Just copy the pk3 files in the Main folder with the autoexec you prefer.

If you want Venom mod separately from standard Rtcw, make a new folder called "Venom" in your Rtcw folder (not Main) then put inside it all the Venom files. Now you will see Venom mod in options/mods.

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Guest
Guest

going to try now. thanks a ton for the response! just got kinda of confusing having 3 "main" folders

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_HellBaron_ Creator
_HellBaron_

You must have one only folder called main.

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schiff.
schiff.

maybe someday i finish panzerfaust-60 for rtcw (http://files.gamebanana.com/bitpit/screenshot_420.png)

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_HellBaron_ Creator
_HellBaron_

Interesting!

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CyborgParrot
CyborgParrot

Are you still working on your Graphics Mods for Quake 3 Arena and Star Wars: Jedi Outcast?

And are you gonna make any more HD Graphics Mods for other id Tech 3 Engine Games?

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_HellBaron_ Creator
_HellBaron_

Hi! I'm still working on my Rtcw mod, mods for Quake 3 and Jk2 are in pause now.

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Marek33
Marek33

Hi! I responded to your comment here: ( Moddb.com )

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fukun
fukun

Hi!I'm honored to be your friend.I have a problem to want to ask you ,Do you know how to add Specular map in the Medal of Honor: Ailled Assault?which game also use Id tech3,thanks.

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_HellBaron_ Creator
_HellBaron_

Hello! Specular map can be activated with blendFunc GL_SRC_ALPHA GL_ONE and alphafunc LightingSpecular.
You can find some sample in original quake3 scripts, or check it on quake3 shader manual on icculus.com.

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