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Comment History  (0 - 30 of 202)
GrechHerald
GrechHerald - - 202 comments @ C&C Generals Zero Hour: Enhanced

I don't use genlauncher (and I never will use it)

Good karma+1 vote
GrechHerald
GrechHerald - - 202 comments @ C&C Generals Zero Hour: Enhanced

my game immediately crashes on startup displaying a serious error, idk what causes it

is it possible to add you on like discord or something for faster communication? it kinda feels like there's too much to describe for the moddb comment section

Good karma+1 vote
GrechHerald
GrechHerald - - 202 comments @ C&C Generals Zero Hour: Enhanced

yes, artillery has a build limit

Good karma+1 vote
GrechHerald
GrechHerald - - 202 comments @ C&C Generals Zero Hour: Enhanced

will try actually, will reply back if it does

Good karma+1 vote
GrechHerald
GrechHerald - - 202 comments @ C&C Generals Zero Hour: Enhanced

yep, what I thought, thank you for the answer

Good karma+1 vote
GrechHerald
GrechHerald - - 202 comments @ C&C Generals Zero Hour: Enhanced

I've been wondering, on the latest version, is it possible to run it with both reshade and gentool?
I'm kinda just stuck playing it with the vanilla-esce shader look

if it is, I'd like help to get it to work, but I'm expecting it most likely isn't

Good karma+2 votes
GrechHerald
GrechHerald - - 202 comments @ 1.0.0 Release: Mod Release & Performance Guide

yeah, still think it's a good idea to have micro reduced for a more enjoyable experience so that's why I gave the ideas I had for improvement in the most constructive way possible :)

Good karma+3 votes
GrechHerald
GrechHerald - - 202 comments @ 1.0.0 Release: Mod Release & Performance Guide

played it, it's really fun, but, there's some things I find not intuitive to use

infantry abilities and ATGMs needing manual input to fire

I think things like infantry RPGs (RPG-7, Type 69, LAW) should fire automatically when there's an enemy tank instead of needing manual input, same with grenade launchers but more in general

throwing grenades and molotovs takes too long to feasibly pull off, perhaps the animation could see a speed up? I find it better to not use them at all and let the infantry just fire their guns instead
could also see infantry have a small random chance to use grenades on their own because it's just not fun to micro at all

light tank and IFV ATGMs should fire automatically too, gun launched ATGMs being a manual ability is understandable to me but the rest it feels too tedious to fire manually, especially when vanilla generals had scorpion missiles fire automatically

that's my feedback from just casually playing it, I am really liking it so far and hope for the best to come

Good karma+4 votes
GrechHerald
GrechHerald - - 202 comments @ 1.0.0 Release Details: GIN Overview

not sure if I'll be able to use reshade since I use gentool and the two are apparently incompatible but that's good to know

Good karma+1 vote
GrechHerald
GrechHerald - - 202 comments @ 1.0.0 Release Details: GIN Overview

for long range AA, you could go with early large AA missiles like the S-75 Dvina which is still used by many north african countries or the 2K12 Kub for example, CIWS though, I don't have much of an idea

Good karma+4 votes
GrechHerald
GrechHerald - - 202 comments @ 1.0.0 Release Details: GIN Overview

still an interesting read, do wonder what you'll post about china when that comes

I think I like the visuals you got going in game even if the use of bloom is a tiny bit criminal, I hope there will be a way to adjust it; patiently waiting for the release

Good karma+3 votes
GrechHerald
GrechHerald - - 202 comments @ Cold War Crisis v1.5 Final (v469)

for some reason it appears like the skirmish music doesn't want to work
I am playing against an enemy AI on the Advanced Skirmish Countryside map and I also have music turned on but it doesn't play anything

Good karma+1 vote
GrechHerald
GrechHerald - - 202 comments @ Rise of the Reds

would it be possible to reduce the screen shaking of the solar burst/apocalypse and the particle cannon a bit for 1.9? while it does make sense to have it, I think it's a bit too much and may cause issues for people who may be photosensitive

(for me personally, it causes me a headache when I look at it, and I don't like looking away because I'd like to witness the destruction)

Good karma+1 vote
GrechHerald
GrechHerald - - 202 comments @ Tiberian Sun Rising

I like what I am seeing but I feel like I should ask, are there any plans for the original campaign to be remade in the 3D engine?

Good karma+2 votes
GrechHerald
GrechHerald - - 202 comments @ C&C Tiberian Dawn Redux

very interesting, will certainly check both out

though any chance you'll pick up Tiberian Sun Redux and reboot it after you're done?

quick edit: saw it is for C&C 3 which I plan to buy in the upcoming steam sale on the 23rd anyway, so it's highly likely I look into Tiberian Sun mods for C&C 3, I now consider my previous statement above to be stupid and void, so nevermind it

Good karma+1 vote
GrechHerald
GrechHerald - - 202 comments @ C&C Tiberian Dawn Redux

I absolutely love this mod and I am pretty sure I will love the upcoming Red Alert Redux but I feel like I should ask, are there any plans for a Tiberian Sun Redux and even a Red Alert 2 Redux after RARDX is done in the far future?

Keep 'em coming!

Good karma+3 votes
GrechHerald
GrechHerald - - 202 comments @ Rise of the Reds

1.85 first then 1.86, assuming you have the rest of the game set up

Good karma+2 votes
GrechHerald
GrechHerald - - 202 comments @ Rise of the Reds

"A few weeks ago we had this random idea for a new USA unit that was just to much fun and to useful to not implement in some way but it did create an issue. Since with its addition 3 out of 5 factions had their own Epic Unit (or Super Unit whatever you want to call it :) ) and it only seemed fair to try if we could come up with something unique for the remaining two and so we did!"
(taken from Epic Update part 1)

so yes, GLA will have their own epic/super unit

Good karma+3 votes
GrechHerald
GrechHerald - - 202 comments @ Rise of the Reds

excellent, I'll await with great anticipation

Good karma+1 vote
GrechHerald
GrechHerald - - 202 comments @ Rise of the Reds

had the same question, what happened to the AI mizo was working on?

Good karma+1 vote
GrechHerald
GrechHerald - - 202 comments @ The End of Days

great, thank you

Good karma+1 vote
GrechHerald
GrechHerald - - 202 comments @ The End of Days

thought I'd ask, will the EDA get a french Leclerc tank?

Good karma+3 votes
GrechHerald
GrechHerald - - 202 comments @ Ardent Seas

I discovered this game by accident, however, I love every single thing I've witnessed of it so far. Keep up the good work!

Good karma+2 votes
GrechHerald
GrechHerald - - 202 comments @ Who Wants Red Alert Redux?

100% yes

Good karma+2 votes
GrechHerald
GrechHerald - - 202 comments @ ControlBarPro SHW

I am not sure what the issue is, but the target area things for the armour general for some reason have been changed (so far I see the leaflet drop and the cluster missile having a change) (I am uncertain if I should call them auras or icons too)

is it possible to check?
I have no other addon installed

Good karma+1 vote
GrechHerald
GrechHerald - - 202 comments @ Half-Life : MMod

probably has been asked in the past, but will this mod support sven co-op and will there be a version for opposing force and blue shift?

Good karma+1 vote
GrechHerald
GrechHerald - - 202 comments @ [ Half-Life 1: MMod v2 ] 9mmAR animation/origin update

can't wait to play this!

Good karma+2 votes
GrechHerald
GrechHerald - - 202 comments @ Vanilla Campaigns Restored - RotR

ok yeah I don't, thanks

Good karma+1 vote
GrechHerald
GrechHerald - - 202 comments @ Vanilla Campaigns Restored - RotR

where would the Window\Menus\MainMenu.wnd be located in?
I've been trying to double check to see if I have it anywhere just in case (it appears I don't) but I don't know what the full directory is

Good karma+1 vote