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HUD, UI and sound implementation

HUD, UI and sound implementation

Dream Hanker

Week 14 - We are working on implementing our hud, ui and sound effects.

Alpha with Art

Alpha with Art

Dream Hanker

Week 13 - We are in the process of adding our art to the alpha.

UI Tests

UI Tests

Dream Hanker

Week 12 - Working on our UI and HUD concepts before working on UI Colors.

In-game art

In-game art

Dream Hanker 1 comment

Week 11 - Art for in-game worlds, characters and enemies.

Internal testing build

Internal testing build

Dream Hanker

Week 10 - Internal testing focused on mechanics and AI.

AI Damage and more

AI Damage and more

Dream Hanker

Week 8 - Artificial Intelligence taking damage and some more art tests.

Level design tests

Level design tests

Dream Hanker 2 comments

Week 9 - level design tests using Rational Game Design.

AI Movement and texture concept work

AI Movement and texture concept work

Dream Hanker

Week 7 - Artificial Intelligence week in Gene Studios.

Character switch weapons, character art and more

Character switch weapons, character art and more

Dream Hanker

Week 6 - This week we worked on our switch weapons and some art tests.

Character Shoot

Character Shoot

Dream Hanker

Week 5 - We are working on our player shooting and aim.

Character Movement and Background Art

Character Movement and Background Art

Dream Hanker

Week 4 - We started working on our player movement and background art.

Level Generation Changes

Level Generation Changes

Dream Hanker

Week 3 - Showcasing a few changes we did on our map generation script.

Art Week in Gene Studios

Art Week in Gene Studios

Dream Hanker

Week 2 - Showcasing mood boards and art tests developed this week.

First Week of Dream Hanker

First Week of Dream Hanker

Dream Hanker

Week 1 Article of Dream Hanker. Working on procedural map generation.