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Comment History  (0 - 30 of 73)
gamma_TA
gamma_TA - - 73 comments @ V Maps now available here

This huge map pack is slowly being deprecated as it's unweildy and most maps were made with very high resource.

Maps are being made (and V maps remade) with more regular available resources (mainly metal) and becoming available as individual map downloads on the TAF client - Taforever.com

TAF auto-downloads maps, so it makes more sense that maps are available for download as separate files.

Good karma+1 vote
gamma_TA
gamma_TA - - 73 comments @ Core Argus

after some discussion with players, we might go for Czar instead. Or Sovereign, Tunguska, or Argus. Or something fun like Argoth

Good karma+1 vote
gamma_TA
gamma_TA - - 73 comments @ Core Argus

lol. In Greek myth it's the brother of Cerberus...

Good karma+1 vote
gamma_TA
gamma_TA - - 73 comments @ TotalM 8.1.5

In the pic, 4 Tier 3 units: Blue Arm tanks G2 and Mofo. Red Core tanks Smasher and Harbinger.

Good karma+2 votes
gamma_TA
gamma_TA - - 73 comments @ Arm Aeon T3 battleship remodel

This is a concept model, we're working on a couple other ideas too. It's not final. It's counterpart the Core Retribution is getting a remodel as well, and so is the much more powerful Arm Prophet and Core Omen... :)

Thanks to M1Garland for working on these models.

Yes, work has resumed on the mod... Woo!

Good karma+1 vote
gamma_TA
gamma_TA - - 73 comments @ Total Mayhem

Beta 8 is nearly here! Lots of new upgrades and features. Definitely giving Commander upgrades some thought.

There are already very long-range Nuke cannons available at L3 :)

Good karma+1 vote
gamma_TA
gamma_TA - - 73 comments @ Total Mayhem

You have the Core Contingency CD?

Just copy ccdata.ccx and ccmaps.ccx to your cavedog/totala folder :)

If you have 3.1 patch, that's all you need.

My sincere apologies about the long delay replying. I really need to set up email alerts so I don't miss your comments for so long!

Good karma+2 votes
gamma_TA
gamma_TA - - 73 comments @ Core THE BOSS (forthcoming in ver 7.3)

oh yeah this is just L2. There are much heavier units...

Good karma+1 vote
gamma_TA
gamma_TA - - 73 comments @ Arm Hercules: Experimental Mass Air Transport

No Orcones in Total Mayhem. Got Drakes, but they're too heavy for the transports to lift. These transports can drop Razorbacks tho, and some other heavy units.

Good karma+1 vote
gamma_TA
gamma_TA - - 73 comments @ Shields

There's Avengers, Intimidators, solar panels, missile towers, a moho extractor and a Doomsday Machine middle-right which are all pretty normal. The rest... not normal.

Good karma+1 vote
gamma_TA
gamma_TA - - 73 comments @ Animation: upgrade Fusion to Cloaking Fusion

This one also auto-cloaks after it's built.

Good karma+1 vote
gamma_TA
gamma_TA - - 73 comments @ New weapons! Ballistics! To view animation click >

Interesting effect with the high-trajectory cannon: it takes less time to hit a target further away than it does a target that is closer.

At maximum range, the way I've set up the Pillager, it's not much different from how it now - except it's longer ranged. The closer the target is, the more the Pillager becomes like a Merl/Diplomat: firing high in the air, hitting targets at a steep angle, and only really any good for targets that aren't moving.

The effect for the Nixer, conversely, is that it's much better at hitting moving targets than it used to be. If the target is close it still comes down at a fairly steep angle too. However, it to a lesser extent also has the same result of taking longer for the projectile to hit a target that is closer, because the rocket goes higher in the air before coming back down.

Maybe you should join us on Gameranger to observe these effects more closely. ;)

Good karma+1 vote
gamma_TA
gamma_TA - - 73 comments @ lol

May the 4th be with you. Alwayth.

Good karma+1 vote
gamma_TA
gamma_TA - - 73 comments @ Arm advanced geothermal rocket silo (7.0)

That's brown bro, you need to adjust your set.

Good karma+1 vote
gamma_TA
gamma_TA - - 73 comments @ Total Mayhem 6.92

You need TA: Core Contingency installed.

Good karma+1 vote
gamma_TA
gamma_TA - - 73 comments @ Shields

Heyyyyyyyyy.

Thanks for the pic Darkvamp :)

Good karma+1 vote
gamma_TA
gamma_TA - - 73 comments @ Total Mayhem 6.92 released!

...and I can play on Gameranger etc just fine.

Good karma+1 vote
gamma_TA
gamma_TA - - 73 comments @ Total Mayhem 6.92 released!

Works fine for me full-screen mode, Windows 8.1 64-bit, with the hotfix.

Good karma+1 vote
gamma_TA
gamma_TA - - 73 comments @ Total Mayhem

Remove cavedog units.ufo (or similar name) from your total mayhem folder. It shouldn't be in there.

In fact if you can't find cavedog units.ufo then look for any small file (less than 1Mb) ending in .ufo. Remove it.

Good karma0 votes
gamma_TA
gamma_TA - - 73 comments @ Total Mayhem

Please check out help and info on the new Unofficial Patch here. Tauniverse.com

Good karma+1 vote
gamma_TA
gamma_TA - - 73 comments @ Total Mayhem

You don't have the Core Contingency installed.

Or, the stupid installer didn't copy ccdata.ccx from your totala folder to your total mayhem folder.

Good karma0 votes
gamma_TA
gamma_TA - - 73 comments @ Total Mayhem 6.92

Remove cavedog_units.ufo (or similar name) from your Total Mayhem folder. It shouldn't be there.

Good karma+1 vote
gamma_TA
gamma_TA - - 73 comments @ Arm Zephyr L3 anti-air kbot shield demonstration

Can you back up these suggestions with some reasoning please.

Are you familiar with Total Annihilation - or indeed with the Total Mayhem mod? There are a lot of rapid-fire weapons that will quickly overwhelm this unit and kill it.

Good karma+2 votes
gamma_TA
gamma_TA - - 73 comments @ Total Mayhem

Total Mayhem includes over 400 umits in total. TA has a limit of 512 units and 256 weapons, although the new unofficial 4.0 patch in development removes these limits. Which is a good thing too, there's no way I'd be able to add the TLL race with that limit.

Good karma0 votes
gamma_TA
gamma_TA - - 73 comments @ Total Mayhem

Sorry to hear that! I haven't heard of that error before. I play on Windows 8. Any chance you can post up a screenshot? If you visit www.tauniverse.com/forum,, visit the Help and support topic in the Mayhem Inc forum. You may find some help there.

Good karma0 votes
gamma_TA
gamma_TA - - 73 comments @ Total Mayhem

If I may say so, my mod offers better quality units than 99% of Unit Universe.

Most of the units included are old favourite 3rd-party units... but vastly improved in quality and balance.

Check it out for yourself if you haven't already :)

Good karma0 votes
gamma_TA
gamma_TA - - 73 comments @ Arm Terrier

The Arm Terrier already ingame, this is just an improved model :)

It fires three-round salvoes, low damage but a bit better range than the Flash.

On their own they aren't too much of a worry, but they can do a bit of damage in small mobs.

Good karma+1 vote
gamma_TA
gamma_TA - - 73 comments @ Total Mayhem

Just checked, the Total Mayhem 6.3 download now appears to be working fine, FINALLY :)

You might find some of your favourite units are in Total Mayhem, in improved form ;)

If you dont, then you're welcome to suggest some! There are about 30 more unit slots spare in Total Mayhem. I'm always open to suggestions.

Good karma+1 vote