How would I port a mod for this mod? is there a general guide for that?
How would I port a mod for this mod? is there a general guide for that?
what was your solution? cause I am having the same issues
How come when I install it none of the new resolutions show up?
That's good. I'm surprised that got overlooked. Thank you for bringing that to my attention.
Sorry I won't be able to continue working on it. Not any time soon at least. The ichthyosaur map should have a good amount of education value in it. I have been ill so if I do decide to continue it won't be for awhile.
Yeah I was half expecting moddb wouldn't allow it when I uploaded it. I got a better one in the works too.
It seems I forgot to mention in my description that these source for Goldsrc not source. I accidentally linked it with a Half-Life source game mod.
If it isn't it's because I figured to was pointless to do since it is included in the sdk. I think along with c1a0d which strangely enough I did do
Please also comment about any problems with these maps as well.
Sorry lol, right after my last message I saw the link to your repo, but thank you for the reply none the less.
Edit: I like this reply better than the readme; its a tad more imformative.
Is there a purpose for this engine beyond the alpha? (Will it run GS HL? Among other things?....)
Did you start this project because there some things better in this version of the engine that you dont see in normal GS?
How do you research the GoldSrc engine without any reverse engineering? (curious).
I find this very interesting and can't wait to see how it turns out! If you don't mind me asking how often do you get to work on this?
Thank You. Im starting to wonder if this is the real author... Maybe someone who manages the real author's account cause of fluent english skills I guess?
I have never had a problem with delays up until now so it's NOT normal to me. It's okay though I can live with it just thought you might have some ideas.
nah, it still does it; when it starts and after minimizing. You said something about HDD caching, but.... if your too annoyed with this then I'll leave you alone.
that's what I'm saying, it's lag for me cause it's something with my system and not the game.
I tried an earlier build where I had no problems and it does the same thing. It's just me that's experiencing this and I thought maybe you could give me an idea.
The lag I mentioned earlier in this discussion still happens when start an older release of xash3d. You mentioned something about HDD cashing; how would I fix regarding this? It's not antivirus because I have it on the "Don't bother" list.
Thank you for taking the time to speak to me
Out of curiosity, when do you plan on the next update?
i must be not remembering the command name correctly, but I am certain there was a command that ended the current game and went back to the menu. Compare with "quit" which shut down the game completely.
okay it seems cfg files don't work correctly now... sigh. it says "execing autoexec.cfg" but doesnt execute all of the commands if have in there. *EDIT* NEVERMIND LOL THIS MESSAGE
the Sierra start up has a lag before it plays and if I minimize the game then maximize then the fps will lag for a few seconds.
its isnt game breaking so I'll just deal with it.
was the cmd endgame done away with?
im not using -dev at all. Im just using -console.
what about the lag though? whats up with that??
i suppose it has to do with being a beta build.
and an error: overflow 4096 tracers... This is an error i have never seen before. Its a very, very, very long list repeating this error.
Maybe it's related to that lag? idk.
...and there's a few seconds of lag when starting the game. Same thing when you minimize the game then maximize it.
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