• Register

This member has provided no bio about themself...

Comment History
FortTell
FortTell - - 7 comments @ Bellum Imperii, Dev Blog II "Recruitment"

Yes, the previous patch fixed the trees alright. However, the new factions from 1.3 need a fix (I sent a bugreport on the official forum)

Good karma+2 votes
FortTell
FortTell - - 7 comments @ Bellum Imperii, Dev Blog II "Recruitment"

It is good, but might cleaning up the existing multitude of troop trees be a bigger prioirty?
There are still some bugs and "to-do"-s there.

Good karma+2 votes
FortTell
FortTell - - 7 comments @ Bellum Imperii, Dev Blog I

Very good, keep it up!

Good karma+1 vote
FortTell
FortTell - - 7 comments @ Preview: New Nomadic Factions.

These additions are good, the space between Sarmatians and Armenia was way too big and empty.

But will Nomad culture be represented in 1.3 as separate from Barbarian?

Good karma+1 vote
FortTell
FortTell - - 7 comments @ Bellum Imperii 1.21 (Hotfix)

Awesome! I assume the fix is savegame-compatible?

Good karma+1 vote
FortTell
FortTell - - 7 comments @ Bellum Imperii 1.1

Encountered a bug. Wanted to save a prisoner lord who asked for one of my companions and did not return him.
Went to Segodunum, sneaked in, told prison guard (who for some reason was named Castle guard) to give keys or else. He cried 'Prison break!' but didn't do anything. All of the people are now untalkable but not hostile, all the doors - closed, TAB - 'Cannot leave now'.
So you get really stuck in there.

Also, when you are in the prison itself, you have a spear and a long club-looking thing (both from the mod, I assume). But in the town, you only have generic Warband staff with you. But, surprisingly, no throwing daggers.

Good karma+1 vote
FortTell
FortTell - - 7 comments @ Bellum Imperii 1.1

Would you consider adding Eastern culture group for Parthia etc.? These guys were not barbarians by any account.

Good karma+1 vote