Yes, the previous patch fixed the trees alright. However, the new factions from 1.3 need a fix (I sent a bugreport on the official forum)
Yes, the previous patch fixed the trees alright. However, the new factions from 1.3 need a fix (I sent a bugreport on the official forum)
It is good, but might cleaning up the existing multitude of troop trees be a bigger prioirty?
There are still some bugs and "to-do"-s there.
These additions are good, the space between Sarmatians and Armenia was way too big and empty.
But will Nomad culture be represented in 1.3 as separate from Barbarian?
Awesome! I assume the fix is savegame-compatible?
Encountered a bug. Wanted to save a prisoner lord who asked for one of my companions and did not return him.
Went to Segodunum, sneaked in, told prison guard (who for some reason was named Castle guard) to give keys or else. He cried 'Prison break!' but didn't do anything. All of the people are now untalkable but not hostile, all the doors - closed, TAB - 'Cannot leave now'.
So you get really stuck in there.
Also, when you are in the prison itself, you have a spear and a long club-looking thing (both from the mod, I assume). But in the town, you only have generic Warband staff with you. But, surprisingly, no throwing daggers.
Would you consider adding Eastern culture group for Parthia etc.? These guys were not barbarians by any account.
FortTell
joined
This member has provided no bio about themself...