My name, as one might guess is Kriss and at the moment I am 17 years old. Quite passionate for all things visual, and if digital - even more! Been using Blender for 2 years now, learning something new every two days. I'm also into poster design (via Inkscape and Photoshop) and a bit of street-art (via posters) as well.. :P Don't be a stranger..
Did this as a topology exercise (All quads aww yeah!) and wanted to turn this into a nice render..
nicely done.
Thanks!
Hmm, how about rigging it and giving it some constraints for animation next? If you have a UV for it you could also render out a rendermap and get all of your basic colors and shading.
I always texture everything in PS, but to those who make materials in their 3D App, Rendermaps may be helpful.
I do plan on rigging it next and maybe uploading for people to use(?)
Hadnt heard about rendermaps, will look into it, Thanks!