Federfunk Entertainment is a one man team developing games for PC/Mac/Linux using the Unity engine. I like to focus on fun gameplay mechanics which are easy to learn, but difficult to master.
This devlog further discusses the capabilities of the hovercraft. It defines the energy, boost, and shield mechanics while explaining how they interact.
ionic surge: devlog - energy, boosting, and shields
Hello everyone, I have been working hard on the open beta and it is coming along nicely! I wanted to take a little time to put this post together for...
ionic surge: devlog - controls and movement
A post discussing the current state of development of Ionic Surge. Open beta coming soon!
ionic surge – current state of development
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