My name is Uroš Zečević and i come from Belgrade, Serbia. I'm 36 years old and i grew up playing likes of U.N. Squadron, R-Type and Uridium on C64, then Z-Type, Project X and Xenon 2 on Amiga 500, all the way to Jets 'n' Guns and Steredenn on PC. My dream is to kick off the game development career by making a game i always wanted to make - side-scrolling shoot 'em up that never ends, combining qualities of the games we all loved.
Engines are ready, guns are loaded, it's time for you to buckle up and start BLASTING for only $7.99. The game is now 1.0 and ironed out, with ports for...
rck henderson is out of early access!
After a few years of work, Rick Henderson finally goes to Early Access where the community will (hopefully) help me polish it up and make it an evergreen...
rick henderson goes to early access on 23.12.2020.!
New demo version of Rick Henderson (and the last one before Early Access) will be released for Steam Game Festival, Summer edition on 9th of June.
steam game festival - new demo!
How to design enemies when your art budget is already depleted by reusing existing assets.
designing enemies on a budget
It took a while, but the crowdfunding campaign for Rick Henderson is finally live as i write this. Help this project come to life, i promise you won't...
indiegogo campaign is now live!
What lead to making the IndieGoGO campaign, how i handled it and what can i expect.
indiegogo pre-launch page is live!
One of the things i want in my game is boss variants so you never know what you expect at the end of the level. Is it "Phew, it's the easy one" or "Oh...
reusing pixel art assets
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