One good mission for this mod could involve the United States and China taking opposing sides in the Israel-Syria War.
One good mission for this mod could involve the United States and China taking opposing sides in the Israel-Syria War.
Looks like Israel and Syria don't have AI support either.
What would really make the AI truly adaptive is if it could learn from not just its own mistakes but the player's mistakes as well. Basically if the player makes an error, the AI records it and comes up with a counter to likely changes in the player's next attempt.
Instead of helping him then, do the exact opposite: Report him.
For some reason, the car bombs on USA Mission 4 are impervious to Bradley fire.
I am playing the USA Campaign using this mod. Most of these new units actually fit pretty well into the game. I especially like the Bradley and the SAW gunner. However the MLRS has proven a bit problematic. For example, when the GLA sneaks a squad of rebels into my base, the MLRS automatically fires and results in a considerable amount of friendly fire. Perhaps in the next release of this mod, you should add an option to the MLRS unit that would act as sort of an "off" switch.
A Chinese General is the Boss General for the UN? Well... considering the end of the Chinese campaign on Zero Hour, this really shouldn't be surprising.
Okay, this mod does seem pretty cool, though there are a few small problems plus one rather large one. One of the small problems is units still have "missing name". The biggest problem thus far is the fact that the instant I start the Colorado mission in the Allied Campaign, I suffer instantaneous defeat for a critical structure being lost. Also it seems the 3 grizzly tanks on the first Allied mission are totally invisible, can't attack, and only move by chrono-teleporting (not across broken bridges!)
Well I think what everyone needed was something entirely new. If you like naval battles, you will really love this mod since the addition of Hawaii (which was very painstaking for me to do) plus adding South Korea & Japan to the US faction most certainly sets the scene for a huge naval campaign in the Pacific, especially when you use all six factions, split into two teams.
experiment632
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