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The Binding of Isaac: Rebirth

Game review

The first inkling I had of The Binding of Isaac was the rather infamous credits song in the original: the first thought that I had was "Dear lord, what sort of twisted game has this music and where the hell can I get it?" Needless to say I found TBoI on Steam, bought it and had an absolute blast. Fast forward a few months to Rebirth: I'd pre-ordered it along with a veritable crapton of other people and when it arrived on my account I was ecstatic and a little bit nervous. Would The Binding of Isaac: Rebirth live up to the lofty heights of it's predecessor?

Hells yeah!

Rebirth is more than worth the extra money: it runs much smoother than it's Flash engine namesake, it introduces a slew of new items, monsters and bosses and it comes packed with all manner of secrets courtesy of Edmund McMillen and the team at Nicalis. Of course no game is completely free of hiccups: that lovely credits song no longer haunts the epilogues and the term "Troll Engine" has been tossed around on various communities in regards to the rather hefty difficulty. Don't let this put you off though! Rebirth is an excellently crafted game that I highly recommend to Isaac veterans and newbies alike. Also nothing compares to the feeling of obliterating bosses in 5 seconds with giant chocolate scythes.

Yep, you read that right. :)