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Eltarian
Eltarian - - 8 comments @ Crusader Kings II: The Seven Kingdoms

is changelog available?

Good karma+2 votes
Eltarian
Eltarian - - 8 comments @ Crusader Kings II: The Seven Kingdoms

Added on Steam. :)

And some more things, that I complitely forgot at first:

1) Manderly family... They should be banished from the Reach during the rule of King Perceon III Gardener (8th King after Mern III Gardener). Would be great to see it!! (I'm not cruel, but Manderly belong to the North)

2) Hoar family (Ironborn) - they now have Petty Kingdom of Orkmond. But they could be the right ones to get Bear Island - some say, that Teon 'Hungry Wolf' killed Ravos 'the Raper' Hoar (son of Harrag Hoare) for this piece of land :)

3) Andal invasions maybe should be event like every 1-5 years. Or we will never see Starks and Boltons fight together (!!) against Argos Sevenstar for example

Good karma+2 votes
Eltarian
Eltarian - - 8 comments @ Crusader Kings II: The Seven Kingdoms

So, version 1.4 played for some hundreds of years and I've noticed this bugs/issues:
*(played as "hungry wolf" and his sons)

1) The city/barony title holders do not marry anybody by themselves. So many "families" simply die out.

2) Some County names are strange Oo
For exsample "County of Duisburg", "County of Househurg", "County of the Portland" in the Stormlamds and "County of Bussang" in the Vale

3) Would be great to see more "action" during the battles compare to AGoT mod. But the bodyguards will be needed too.

4) Are the knight traditions of the andals in plans?

5) Would like to get possibility to "get rid of" family members surplus by Starks.. (But nothing like Red Wedding, please :) ) Every time I get from 3 to 6-8 children! And they do often rebel.. So, I would be glad if "banish to the Nights Watch" feature would be added :)))

And I would like to offer you some changes:

For "North"
1) Wildlings always go at war with the Wolfswood for the Bear Island and with the Nights Watch for the County of Northtown and County of Queenscrown.
2) White Knife river needs some crossings.. troops go always up north then back south.
3) Bear Island should go to the ironborns.. And house Mormont to the court of the North King as loyal servants :)

4) Karstarks and Greystarks... I understand, why they are "Kings" and have so much land... But I would offer such things:

Greystarks at first:
- Greystarks go under North King and get as landed title Wolfsden (County) + "Dutchy of the White Knifes Creek" (that consists of County Whitford, County Oldcastle and County Wolfsden)... P.S. perfectly Wolfsden Isle should be moved to the White Knifes creek, right in the middle of (not core, but...).
- County Hornwood + County Ethering + County Wolfshore should form Dutchy of Hornwood
- Dutchy of White Knife gets some small peaces of land as Counties from Brocken Brunch, Shepard's Hearth and Hornwood to form a normal Dutchy. (remember, they lost County Whitford, County Oldcastle, County Wolfsden, County Hornwood and County Wolfshore)
- The new Dutchy of White Knife + the new Dutchy of Hornwood + Dutchy of Rams gate form a New Kingdom under Woolfields (10%) or Hornwoods (30%) or Flints from Widow's Watch (25%) (as in AGoT mod) or unknown dynasty (35%)

Karstarks:
I would suggest:
- County of Karhold should be split in 2 pieces (maybe some land should be taken from County Northwold)
- Dutchy of Karhold loses County of Barbleton and County of East Harbor for the Boltons, BUT NOT "de jure"! So family Karstarks can expanded with help of Starks for loyal service :)
- Dutchy of Karhold goes under Starks.
- The Last River should get some crossings too..
- County of Weeping should be split up in two pieces: the noth one should go under Umbers. The south one takes some land from County of Jaw Hill + some land from County of Fletchers Keep and stays under Bolton family.

5) The Neck always expandes agressivly on Flint Cliffs and Flint's Finger. That's wierd :) Maybe reduce troops by Reeds ore form an Alliance between Flints could help here..

6) Whats wrong with the North Hill Clansmen?
Known problems:
- Why do the Norrey's own County of Llanwyrst and County of Elkstone and not some lands up to the North near the Gift as in the books?
- Where are the "The First Flints" (Hill Clansmen Flints)?!?!
- Where are the other Hill Clansmen families as "Harclay" or "Knott".

7) Kingdom of the Neck
Instead of strange "Fever" and "Bentmud" families could be added the families "Peat", "Boggs from the Neck", "Cray", "Quagg", "Greengood" and "Blackmyre"

Riverlands:
1) Any plans for Blackwoods and Brackens? They should be both Kings
2) I do love Mooton family.. But they are way to strong.

The Vale
1) Kingdom of the Sisters
- County of Pebble and County of Paps are quiet far away from the Sisters... Maybe they should better be added to Dutchy of Coldwater?
- Maybe King of the Sisters should get a strong claim on County Wolfsden? They owned once this piece of land, but lost it during the war.

Stormlands
1) Dutchy of Isles of Wrath should be split up in two: Dutchy of Isles of Wrath (County of Turtlemont, County of Cape Wrath and County of Greenstone) and Dutchy of Estermont on island Estermont (could be bigger as right now) and unnamed island located to the north of Estermont (http://awoiaf.westeros.org/index.php/File:The_Stormlands.png).

2) County of Rain Island shoud go to Wylde family or to one of their vasals (known or better new castom one)

3) County of Eastern Tarth could be split up in 4 pieces (or maybe only 2 pices). I mean this small 3 islands to the east of the main isle

4) please add family "Horpe", they had a such lovely family crest in AGot mod ^^


And a big thanks for this great mod!! I wish I could help you doing it:)

P.S. Hope my english is understandable :)

Good karma+2 votes
Eltarian
Eltarian - - 8 comments @ Crusader Kings II: The Seven Kingdoms

Great, thanks!

I tried by doing it myself, but got only 7,3 thousands for Winterfell (for exsample) instead of 9,5 thousands. And thats by reducing the raised troops in every building in half Oo. Thats was weird :)

Good karma+1 vote
Eltarian
Eltarian - - 8 comments @ The Seven Kingdoms A1.4 For CK2 2.7.1 [Outdated]

Lets try the new version :)

Thanks for work!

Good karma+2 votes
Eltarian
Eltarian - - 8 comments @ Crusader Kings II: The Seven Kingdoms

Hey, thanks for the great mode as first!

When is upcomming update to expect?

And most important for me - are you planing to reduce amount of raised troops? For exsample 5000 soldiers for Sisters... way more, then expected.

PS. sorry for my english. :)

Good karma+2 votes
Eltarian
Eltarian - - 8 comments @ The Seven Kingdoms A1.2 For CK2.7.1 [Outdated]

found the problem... sorry

Good karma+1 vote
Eltarian
Eltarian - - 8 comments @ The Seven Kingdoms A1.2 For CK2.7.1 [Outdated]

Hi! Strange thing - at the work (workPC) runs perfectly.
But at home I doesn't see it by launching the game
(placed correctly at Documents/Paradox Interactive/Crusader Kings II/mod)

Good karma+1 vote