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For CK2 2.7.1. Please delete old versions before installing. Install into Documents/Paradox Interactive/Crusader Kings II/mod This build should be stable for both multiplayer and singleplayer!
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2617-S-1.4A
- Old cultural buildings removed - tsf4 is pending an overhaul of them.
- New culture buildings added for Ironborn group (Islander, Harlawn, & Pykem) and Skagosi
~ Globally increased movement speed.
~ Title colour overhaul. Many Kingdom and Empire tier titles have had their colours adjusted due to popular request.
- More colour variation in areas where the colours were too similar. Dorne and the North are notable examples, with more variety now.
- Colours are now more colourful and vibrant, with more 'full' Empire tier titles.
~ Union Tweaks and New Unions
- Unions now vary in cost based on the religion of the one swearing the oath. You can also only swear to same religion and culture group now .
- The Seven and Rhllor pay 1500 prestige to swear the oath.
- Old Gods pay 2500 prestige to swear the oath.
- Other religions pay 3000 prestige to swear the oath.
- If offering an oath of fealty to the Rock, Title The Rock and Hills will be formed.
- If offering an oath of fealty to the Mountains and Moon, Title Moon and Stars will be formed.
- If offering an oath of fealty to the Dornish as Dornish, Dorne can be formed.
- If offering an oath of fealty to the Blackwood Vale (which rules over riverrun) or Rivers and Hills, Trident will be formed.
- If offering an oath of fealty to the Winter King (Wintefell), the Kingdom of Winter will be formed.
- If offering an oath of fealty to the Evenstar, the Kingdom of Evenstar will be formed.
- If offering an oath of fealty to the Runestone, Kingdom of Rune and Mountain will be formed.
- If offering an oath of fealty to the isle of Skagos, Stone and sea will be formed.
- If offering an oath of fealty to the greenblood, the Everflow will be formed.
~ You can now swear fealty to the AI, so long as the character has at least 25 opinion of you.
~ The realm you are swearing to must be stronger than yours by at least 3000 men.
~ A number of traits will prevent you from giving up your crown so long as you do not have less than 10k men than them.
~ Many new Ruler titles for the landed titles that can be held.
~ Fixed the conversion decisions giving all of the Buddhist and Jain traits on conversion.
~ Fixed conversion decision checking for sympathy_westerosi_pagan instead of westerosi_pagan_group
~ Life span should be a little longer.
~ Zealous and Glutton no longer reduce health, due to issue of people randomly dying due to being zealous at young age.
- Zealous as a result now reduces tax instead of improving it. Rather than attracting more tax from zealous peasants, it can be regarded as their zeal encouraging them to donate to their church or cause.
~ Zealous is now correctly set to be the opposite of the Westeros and Essos sympathy religion traits.
~ Modified AI effects caused by a few traits. Dishonourable, Honourable and Irrational should have a bigger impact on AI.
~ Irrational has less of an impact on liege opinion, but however a biggy impact on dynasty opinion.
~ CB rebalance, again. Since prestige generally piles up, costs have been increased to help slow down some of the more rapid conquest.
- County CB still requires 50 prestige per province.
- Duchy CB now requires 500 prestige per duchy.
- Kingdom CB now requires 1500 prestige per Kingdom.
~ Highgarden development nerfed a little. Two fewer castle holdings are now present and fewer administration improvements start built.
~ Oldtown is now a level seven holding instead of a level six.
~ Minor fix to spouse conversion decision.
~ Tweaks to graphical culture type used by the various Pagan religions.
+ GrandiSlayer - added unique descriptions for most of the religions.
+ Added some basic tribal core holdings. Groundwork for their building system.
+ Frostfang Kings added by tsf4 - beyond the wall, with the extra buildings, should start to get interesting for play.
+ Added anacestors, and/or expanded houses:
- Darklyn
- Corbray
- Tarly
- Manderly
- Osgrey
- Florent
+ Added house Sentinel of Rivergard
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Lets try the new version :)
Thanks for work!
Do we get a changelog? If so where can I find it?
Changelog is in the description as usual. You can also find it in the download.
Have you repaired worship ancestors event, because it's not working?
It should have been disabled for the time being
There is no "finish" button when a window that informs you about something opens. I finished upgrading holding but now cannot terminate.
I'm not sure what you are talking about. We don't have anything like that in our mod? We just use the vanilla building system with lots of custom buildings.
Are you using another mod with ours? It could be incompatible. And make sure you're also using A1.4 with CK2 2.7.1 - and if you used any prior versions, make sure you deleted them first.
Thanks man. Got it all right. There was some mods probably they made it misbehave. Deleted it all and works fine. Just wish there were House Baratheon and Martell in the game. And instead of house Jesswyse of Harrenhall I wish there was house Hoare. That's who Aegon the conqueror beat. His house was one of the mightiest in the Westeros. And there aren't retinues. I noticed Valyrians from the Lys island lave it, but not any house more.
House Hoare didn't control Harrenhal yet(They control orkmont), Baratheon doesnt exist yet and so do the Martells (they arrive 200 years after our start date as andal invaders)
We only have retinue's for the Valyrians currently.
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Long time no see since PW boys :D Nice mod, been enjoying playing it, one issue I've found is that peasant rebellions seem to be as powerful as your standard troops.. which is an issue when there's like 14k in your 10k kingdom, its winnable but far harder than a peasant revolt should be imo. Peace!
Hehe, indeed it has been a while. Thanks!
Yeah, peasant revolts are rather strong at the moment, but for now if you see the peasant revolt modifier pop up in a province, what you should be doing is popping your marshal on it with the reduce RR ability. That prevents an uprising, usually.
Hello, I have been trying for the last couple days to get this mod setup but it doesnt work. I have the zip, folder and mod file within the mod folder, and the mod shows up to select on my CK2 launch screen; however it just brings up the vanilla CK2. Any and all help is appreciated!
Double check to see if you istalled the mod correctly. I can tell you for certain you did not install it correctly.
Rowan, when we pay for a new Holding slot with the master event, we can't build Castle, Temple or Cities, can't click the Slot.
Thanks for the reports!
I was wondering if this would be an issue, and it sucks to hear it is. The fix isn't simple, and is pretty complex, so for the time being I'll look at removing the event in the next version, so people avoid wasting money on it.
I'm not sure what would have caused a crash during your long term game. Could be general instability, but I'm not certain.
We'll defo check out your imprisoned Kinsman crash when we can, and see what we can do!
Rowan game finally crashed on my Westerlands campaing, with rivers and hills under my control plus 2 Kingdom from Riverlands. And the Mander Kingdom of Highgarden.
Game was running for 24 hours + and 200 years life span.
UPDATE: Just crashed when imprisioned Kinsman got killed by my plot ( Sentence commuted)