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Comment History
DrPyromatic
DrPyromatic - - 24 comments @ New Overturn WON Theme [April Fools]

Can't wait for those amazing moments when I play in the middle of the night with no light on, start this game, and instantly get blinded like as if a flashbang just went off next to me. AMAZING!

Good karma+6 votes
DrPyromatic
DrPyromatic - - 24 comments @ MTMF: MSMassEffectF

I played a bit around and I think this mod is not so much compatible with Shifter/Biomod after all:

-Freshly crafted parts dissappear magically in the PartsPack, sometimes even infront of my eyes, but only if the crafted part created a new stack/was not there before;this only happends to fresh parts and sometimes the parts just stay like they are supposed to

-Crafted live-fire ammo almost allways doesn't appear, I was only able to craft ammo 2 times so far from many tries(lots of non-special-parts + one time explosive armor-piercing which once it ran out dissappeared in my ammo inventory so when I tried crafting it again it just failed;I can't remember explosive being very explosive though, I have to check that out if I ever get to craft special ammo again)
I want to mention I was able to have both ammo types at once in my ammo inventory aswell was able to change from my stock ammo to my E-AP rounds while holding the gun (Didn't test from E-AP to stock, oh well)

-When using UNREAL difficulty setting (shifter easter egg, right click on realistic after new game) no (0) scrap is awarded (the reason is obvious, just wanted to mention)

-Guns don't make any sound when shooting

Iam well aware these problems are not your fault and Iam thankful for these awesome muts you made, I never would have expected to find mods like this in Deus Ex.

Good karma+2 votes
DrPyromatic
DrPyromatic - - 24 comments @ MTMF: MSMassEffectF

I can't summon the item with "summon MSMassEffect.MSMassEffectMutator",
are you sure the name is correct?
Iam using yet again BioMod, but I doubt this makes a difference.

Good karma+1 vote
DrPyromatic
DrPyromatic - - 24 comments @ MTMF: MSIronMan V1.3f

I played a bit more around with the mod now.

I want to correct myself about the auto shotgun.
After all, I think the light guns are just bit unbalanced.
I at first thought something was wrong with the auto-shotty, but testing the upgrades, I just realize the speed of that thing is overpowered compared to the (level 1) machine gun.

Since armor is broken in shifter, I keep having trouble killing human targets since light guns do so low damage combined with terrible accuracy on medium-range.

Since I couldn't test the minigun yet, I often fought with the double barrel MG and I really think the accuracy is just not good enough. I of course tried the minigun in it's broken state and I found it confusing to have seemingly better accuracy than the MG.

Oh, and thanks for fixes.

Good karma+1 vote
DrPyromatic
DrPyromatic - - 24 comments @ MTMF: MSIronMan V1.3f

Okay, so I found out the user.ini that my game uses is actually under "my documents" while the one in the system/game folder just gets plain ignored. Sorry for inconvenience.

Minigun doesn't seem to work right, thought. And the auto shotgun seems to have level 3 stats all the time regardless of upgrades (in speed, at least).

Good karma+3 votes
DrPyromatic
DrPyromatic - - 24 comments @ MTMF: MSIronMan V1.3f

I want to mention when I do "Mutate IronShield" in console, my character seems to do super-jumps which are so high, that the fall damage gibs JC.

Good karma+2 votes
DrPyromatic
DrPyromatic - - 24 comments @ MTMF: MSIronMan V1.3f

Binds do not seem to work whatever I do.
Iam using BioMod combined with Modern(ish) Combat.
Iam sure the probleme is on my side, though.

The weapons are really awesome.

Good karma+2 votes
DrPyromatic
DrPyromatic - - 24 comments @ ZPS 2.3 Update Live!

I like the person animations, they are not realistic but are a fun to look at.
Zombie attack animation while crouching and looking down is just win.
Gives the mod this 'games are for fun' feeling.

Good karma+1 vote
DrPyromatic
DrPyromatic - - 24 comments @ Left 4 Theft Version 3.0 Announced!

Really good work you guys are doing.
Keep it up!

Good karma+10 votes
DrPyromatic
DrPyromatic - - 24 comments @ Left 4 Theft - The Offensive

Looks great!

Good karma+5 votes
DrPyromatic
DrPyromatic - - 24 comments @ Cry of Fear

Later in the game he also gets a rifle.
When he reloads it he will lose everytime 1 bullet, which makes no sense. It's like he doesn't even cares that a bullet just flies out of the gun.

Good karma-1 votes
DrPyromatic
DrPyromatic - - 24 comments @ Cry of Fear

So much rage and hate.
Just because some "donator only" crap.

Good karma0 votes
DrPyromatic
DrPyromatic - - 24 comments @ Cry of Fear

I agree

Good karma0 votes
DrPyromatic
DrPyromatic - - 24 comments @ Underhell

The crash happened once to me too, I just reloaded from last save and it worked after that.

Yes that's the end, or at least the end from the real gameplay for now.
But there's a small story related part after that scene and also you need to have done the prologue to unlock the middle door at the dreams.

Good karma+2 votes
DrPyromatic
DrPyromatic - - 24 comments @ Contingency

You can "buy" props by using the wrench, secondary attack selects prop, primary builds it, holding reload changes the position of the prop and pressing use on it will open a menu where you can unfreeze or refund it.
I recommend not to disable the help menu for weapons when you don't know what they do.

You can't buy weapons, use the loadout menu to select what weapon you want.Keep in mind that the ar2 maybe is very strong, but also has a big recoil.So, play a bit around with the weapons until you find a weaponloadout that fits to your play style.

Good karma+2 votes
DrPyromatic
DrPyromatic - - 24 comments @ Contingency

I think it should possible to vote to get a prop destroyed (or refunded when not in combat) when pressing use on it

The only way to prevent AI getting blocked is by editing it, so even headcrabs jump at props and damage them. It's hard to edit the AI, but there's no other way without making props useless and destroying the fun of barricading.

And btw the maps need more spawnpoints, 2-3 are not enough for 4 dead players

Good karma+1 vote
DrPyromatic
DrPyromatic - - 24 comments @ New Patch plus video!

"Unfortunately, this video is not available in Germany because it may contain music for which GEMA has not granted the respective music rights."
GEMA, blocking youtube videos just because the music sounds good.

Good karma+1 vote
DrPyromatic
DrPyromatic - - 24 comments @ hospital

Looks good

Good karma+1 vote
DrPyromatic
DrPyromatic - - 24 comments @ Creator Of BackGrounds

With this programm you can turn normal pictures into half life backgrounds,cool.
This programm should work for both version.

Good karma+1 vote
DrPyromatic
DrPyromatic - - 24 comments @ This is...?

Sparta?
THIS IS ZOMBIE PARTY!

Good karma+2 votes
DrPyromatic
DrPyromatic - - 24 comments @ Mansion corridor

Woah, impressive!

Good karma+4 votes
DrPyromatic
DrPyromatic - - 24 comments @ PARANOIA

What? This mod is for the normal Half life not the Source version!
So it should work for you!

Good karma+3 votes
DrPyromatic
DrPyromatic - - 24 comments @ Half-Life bullet time and time stop.

Really cool script,thank you!

Good karma+4 votes
DrPyromatic
DrPyromatic - - 24 comments @ Afraid of Monsters DC

@mcfly07
Half life mods do not work with the Source version.
Also i think that the regular Half Life is better then the Source because the mods.

Good karma+2 votes