Can't wait for those amazing moments when I play in the middle of the night with no light on, start this game, and instantly get blinded like as if a flashbang just went off next to me. AMAZING!
Can't wait for those amazing moments when I play in the middle of the night with no light on, start this game, and instantly get blinded like as if a flashbang just went off next to me. AMAZING!
I played a bit around and I think this mod is not so much compatible with Shifter/Biomod after all:
-Freshly crafted parts dissappear magically in the PartsPack, sometimes even infront of my eyes, but only if the crafted part created a new stack/was not there before;this only happends to fresh parts and sometimes the parts just stay like they are supposed to
-Crafted live-fire ammo almost allways doesn't appear, I was only able to craft ammo 2 times so far from many tries(lots of non-special-parts + one time explosive armor-piercing which once it ran out dissappeared in my ammo inventory so when I tried crafting it again it just failed;I can't remember explosive being very explosive though, I have to check that out if I ever get to craft special ammo again)
I want to mention I was able to have both ammo types at once in my ammo inventory aswell was able to change from my stock ammo to my E-AP rounds while holding the gun (Didn't test from E-AP to stock, oh well)
-When using UNREAL difficulty setting (shifter easter egg, right click on realistic after new game) no (0) scrap is awarded (the reason is obvious, just wanted to mention)
-Guns don't make any sound when shooting
Iam well aware these problems are not your fault and Iam thankful for these awesome muts you made, I never would have expected to find mods like this in Deus Ex.
I can't summon the item with "summon MSMassEffect.MSMassEffectMutator",
are you sure the name is correct?
Iam using yet again BioMod, but I doubt this makes a difference.
I played a bit more around with the mod now.
I want to correct myself about the auto shotgun.
After all, I think the light guns are just bit unbalanced.
I at first thought something was wrong with the auto-shotty, but testing the upgrades, I just realize the speed of that thing is overpowered compared to the (level 1) machine gun.
Since armor is broken in shifter, I keep having trouble killing human targets since light guns do so low damage combined with terrible accuracy on medium-range.
Since I couldn't test the minigun yet, I often fought with the double barrel MG and I really think the accuracy is just not good enough. I of course tried the minigun in it's broken state and I found it confusing to have seemingly better accuracy than the MG.
Oh, and thanks for fixes.
Okay, so I found out the user.ini that my game uses is actually under "my documents" while the one in the system/game folder just gets plain ignored. Sorry for inconvenience.
Minigun doesn't seem to work right, thought. And the auto shotgun seems to have level 3 stats all the time regardless of upgrades (in speed, at least).
I want to mention when I do "Mutate IronShield" in console, my character seems to do super-jumps which are so high, that the fall damage gibs JC.
Binds do not seem to work whatever I do.
Iam using BioMod combined with Modern(ish) Combat.
Iam sure the probleme is on my side, though.
The weapons are really awesome.
I like the person animations, they are not realistic but are a fun to look at.
Zombie attack animation while crouching and looking down is just win.
Gives the mod this 'games are for fun' feeling.
Really good work you guys are doing.
Keep it up!
Later in the game he also gets a rifle.
When he reloads it he will lose everytime 1 bullet, which makes no sense. It's like he doesn't even cares that a bullet just flies out of the gun.
So much rage and hate.
Just because some "donator only" crap.
The crash happened once to me too, I just reloaded from last save and it worked after that.
Yes that's the end, or at least the end from the real gameplay for now.
But there's a small story related part after that scene and also you need to have done the prologue to unlock the middle door at the dreams.
You can "buy" props by using the wrench, secondary attack selects prop, primary builds it, holding reload changes the position of the prop and pressing use on it will open a menu where you can unfreeze or refund it.
I recommend not to disable the help menu for weapons when you don't know what they do.
You can't buy weapons, use the loadout menu to select what weapon you want.Keep in mind that the ar2 maybe is very strong, but also has a big recoil.So, play a bit around with the weapons until you find a weaponloadout that fits to your play style.
I think it should possible to vote to get a prop destroyed (or refunded when not in combat) when pressing use on it
The only way to prevent AI getting blocked is by editing it, so even headcrabs jump at props and damage them. It's hard to edit the AI, but there's no other way without making props useless and destroying the fun of barricading.
And btw the maps need more spawnpoints, 2-3 are not enough for 4 dead players
"Unfortunately, this video is not available in Germany because it may contain music for which GEMA has not granted the respective music rights."
GEMA, blocking youtube videos just because the music sounds good.
With this programm you can turn normal pictures into half life backgrounds,cool.
This programm should work for both version.
What? This mod is for the normal Half life not the Source version!
So it should work for you!
Really cool script,thank you!
@mcfly07
Half life mods do not work with the Source version.
Also i think that the regular Half Life is better then the Source because the mods.
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