Looks like fun! I like the power-ups and colorful levels. I'm not sure whats going on with the squad mechanic though.
Looks like fun! I like the power-ups and colorful levels. I'm not sure whats going on with the squad mechanic though.
Nice work! The mod looks great, I only wish I could contribute work myself. (Hurray for time constraints!)
Neat stuff you have here; it looks good, keep at it.
Hi Derek,
I think the metal texture needs aging. The dried blood, the heavily wrinkled pants, the starved proportions of the character, all of these say this creature has been in this state for a long time. The metal seems out of place to me because of its relatively shiny and unblemished appearance.
Sure it looks scraped, but not rusty, pitted, and stained with age.
The bolts could use a bit of definition as well I think.
Nice work on the facial wrinkles and forearm textures, keep it up.
Awesome work! Now my only concern is coaxing it to work with all my other mods...
Disclaimer:
1) This is supposed to be over the top in a humorous way, the whole 'Fire darkness evil darkness darkness' thing was intended.
2) I liked Counter-Strike and played it quite a bit, even to the point of competitive league play.
3) Not everyone will understand this article, it requires a fairly decent vocabulary, a general understanding of the games involved and something of a appreciation for fantasy novels or games and how they are generally written.
4) Please do not contact me to tell me that one game or another came out at completely the wrong time for this article to make sense, it is a work of fiction.
Glad to hear an update about this, thanks for the helpful information and good luck in your future endeavors.
I understood there was a less violent way to get past the earlier part, but I found it against my morals to allow the aliens to treat intelligent creatures in a way inferior to cattle, so I took the violent route.
Very good mod, enjoyed it quite a bit apart from two things:
(Very mild spoilers ahead)
The first bit of the arena is basically insanely hard on medium difficulty, by the time I got there I had ten health and had to resort to cheating for two health kits to survive it. (The ten health was from a earlier area where I had to take down 4 or 6 vorts with only a crowbar)
The second thing I disliked was the final part of the arena, which I tried to take on four times before finally stumbling over the key.
(Spoilers over)
But apart from those issues I enjoyed it quite a bit and look forward to the next episode.
The visual quality of the level design was quite good,(More choices would have been nice though, especially in the first level) and the narration was both innovative for a source mod and top notch quality.
Your mod looks more innovative and intriguing every time I come here, keep up the good work and determination. If more mod teams worked like this we would see many more strong projects coming to release.
"Introduced “Traveling Time” (when you spawn sprinting won't consume stamina for a time period or until you make a combat action) to allow players to navigate maps faster and spend more time in battle."
Hmm, I am interested in finding out how this works out.
Looks like a lot of fun to be had, certainly will be trying this one out.
Is it me, or is that the smallest shotgun I have ever seen in a video game?
Either that shader is doing more than I think it is or you really need some AA there. Though overall from what little I know about engines myself it looks like a interesting one to work in.
Looks nice, I hope you will be replacing a few of those spell effects though.
Good luck on your new project, I was interested in the concept of this mod, but things happen.
The new project looks good.
I should get around to making a map for this, new stuff would really help the community.
That is really nice, I gotta grab this!
Are we talking about the pistol drawing here? Because it looks perfectly reasonable and not at all top heavy.
Guns are supposed to look sexy like popular cars.
That looks great- really cool.
Nice one, I look forward to it.
Awesome, gotta give this a go.
Sounds like fun, how about the ZPS, Eternal Silence and PVK 2 teams?
Nice, I look forward to trying it out again soon.
If I ever stop mapping for other projects I would consider helping out. :)
Good luck with this, it sounds interesting.
Thank you so much! I can actually enjoy this part of the summer now.
Thank goodness!
That was really impairing the experience.
I think I am going to cry.
Kickin' Rad map! I can't wait to see this finished, it reminds me of Killing Floor for UT.
I hope you guys fix the unit veterancy problem for the new axis units...
Dragonsdoom
Frank joined
Dragonsdoom's roots started as a hardcore gamer; playing hundreds of hours of Counter-strike, Baulder's Gate and Sim-style games for years. Even as he played such games, he was fascinated with the concept of 'Level Editors', creating many small levels for such games as Sim City, Age of Empires and Stronghold. He eventually experimented with further design concepts such as GUI style mods in Age of Empires. After a time, he decided to become a developer himself, to be more than a consumer amongst the horde and give back to the community. He learned true 3d level design by starting on the Source engine, and is currently learning how to do do every aspect of game development in the hopes of starting his own indie company with some college pals.