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Doppler Interactive is a cosy, two-person development team based in Los Angeles, California (previously Sydney, Australia). Doppler Interactive is composed of Joshua McGrath - software developer, beard-owner, occasional 3D-modeller; and Jessica Ellis - texture artist and designer of ultra-bizarre game concepts. We divide our time between deep-space salvaging for scrap (figuratively), and developing games and tools using the Unity game engine. Ball of Woe, a strange mobile game about rolling away the world's sorrow, was released in late 2012 with an excellent critical response. Before Ball of Woe, we created Tidy TileMapper (a tool for painting game maps in Unity) and did a little Game Jamming at Global Game Jam 2012 with "The Life and Times of Pepper Jack".

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Cube & Star: An Arbitrary Love

Cube & Star: An Arbitrary Love

Adventure

"Spread color. Spread joy. Thrill to the emergence of strange new creatures. And burn them all to ashes." Cube and Star: An Arbitrary Love is a game about...

Ball of Woe

Ball of Woe

Arcade

The citizens of Nicetown are sad. And cute. And whiny. But they've taken uncharacteristic initiative and rolled their sadness up into a ball. Oh God ...