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Doppler Interactive is a cosy, two-person development team based in Los Angeles, California (previously Sydney, Australia). Doppler Interactive is composed of Joshua McGrath - software developer, beard-owner, occasional 3D-modeller; and Jessica Ellis - texture artist and designer of ultra-bizarre game concepts. We divide our time between deep-space salvaging for scrap (figuratively), and developing games and tools using the Unity game engine. Ball of Woe, a strange mobile game about rolling away the world's sorrow, was released in late 2012 with an excellent critical response. Before Ball of Woe, we created Tidy TileMapper (a tool for painting game maps in Unity) and did a little Game Jamming at Global Game Jam 2012 with "The Life and Times of Pepper Jack".

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IndieCade - A belated wrap-up

IndieCade - A belated wrap-up

Cube & Star: An Arbitrary Love

So, it's been about two months since IndieCade, which kinda feels like too long ago to be writing a "recap" blog post about now... But it was such an...

When a butterfly levels up, it dies.

When a butterfly levels up, it dies.

Cube & Star: An Arbitrary Love

Everyone! We are so super excited to announce that Cube & Star: A Love Story, our little bundle of gaming joy, has been named Best "Other" Game in...