He's looking a bit redder than usual, if memory serves? Really looking forward to the next release - got my fingers crossed for more AMC by Christmas, but it'll take as long as it takes, right?
He's looking a bit redder than usual, if memory serves? Really looking forward to the next release - got my fingers crossed for more AMC by Christmas, but it'll take as long as it takes, right?
CTRL-L for Landing Gear. They really should have it automatically raise gear and extend S-Foils when you try to fire though.
I recall reading that there was going to be a divide between human-player Borg and AI Borg, with the AI behaving more like a galactic menace than a standard playable faction.
Am I misremembering? Has that been dropped for CTA, in favour of the (rather neat) revised Borg we see now?
The story occurs in reverse order. Not that it's particularly important either way - it's spaceships blowing each other up all the way.
Your dedication in fixing this game is the stuff of legends. Keep at it, Vetron - you're rad.
This doesn't include the regeneration mutator - any chance of adding that in the next version?
Well, this one is a pleasant surprise. You've got a great game shaping up here - it's just different enough from Metroid to feel like its own thing, and very polished. It definitely deserves more love, so I did a quick writeup about it for Indie Game Magazine. Hope this helps!
Okay, maybe I'm just being dumb, but sprint-jumping doesn't seem to carry the inertia right. You jump at regular jumping speed, or close to it, making many jumps nearly impossible - or completely impossible. Am I doing something wrong here?
Absolutely no reason to play the game vanilla. Much less interesting races, and some abominably bad handling - there's a comparison video that Vetron did a while back showing a truck in vanilla that would go 0-60 in two seconds on tarmac, but behave like it's on wet ice the moment a single wheel touches dirt.
Amazing mod, and it just keeps getting better - from fan-patch to expansion, it grows each year. I featured it in our Mod Spotlight section over at DIYGamer, just FYI:
Totally deserving of it's place in the top 50 mods on ModDB, if the stats on the right are to be believed.
With the release of the Doom 3 source-code, is this project going to go standalone? I'd imagine it would make sense, given that this seems to be a total conversion with nothing much left of the original Doom 3 content.
Keep up the good work, Vetron! Any chance of us seeing a new version by Christmas?
Aah, my bad then. Maybe the solution would be just to include a little manual PDF detailing the key differences and/or possible issues, so that others don't go careening headlong into goofs like that. Thanks for the clarification.
Just a note that some events may remain inaccessible until you've reached certain zones and unlocked certain vehicles is all thats needed. And of course, correct that F when it should be an E.
Anyway, fantastic work on this, as always. Keep it up - I really hope you've seen an upswing in downloads lately.
One minor bug report: Z01 Challenge 004: Catch Destruction doesn't seem to be functional. I might be overlooking something obvious (quite possibly) but when selected, it gives you the full description, but there's no 'Press A to start' prompt at all, unlike every other event I've seen so far.
Other than that, this is much, much closer to the game it should have been at launch. I did another writeup above it over at DIYgamer.com - hope it brings in some new players!
DominicWhite
Dominic joined
This member has provided no bio about themself...