Game Developer
Native model designed, textured and rigged using Blender.
Current published project may be Coagula, but other projects are also being tweaked in the background which are set and focused primarially on 3d.
Coagula is a revisit to the old 2d platformer days and is being developed as a tool to help kickstart other projects.
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While I am still busy revamping the game Coagula, I am also working on two other games which are completely 3d. I am working in both Unity and Blender while programming strickly in C++.
Native model designed, textured and rigged using Blender.
Current published project may be Coagula, but other projects are also being tweaked in the background which are set and focused primarially on 3d.
Coagula is a revisit to the old 2d platformer days and is being developed as a tool to help kickstart other projects.