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Comment History
DjBubbles
DjBubbles - - 5 comments @ Development Blog - AI Development

Then it is finally possible to kill the dreagnought :D

Good karma+1 vote
DjBubbles
DjBubbles - - 5 comments @ Star Villains and Space Heroes

Always glad to help and well, I did not know radar mode existed and even if you can fire engines against your drift direction it still takes long to stop movement and start moving the other way. I mainly brought it up because it killed me countless times ( most of the time I drifted into the dreadnought or in its range ) or while trying to control my drift as good as possible I became so slow that I got killed by those railguns ( they are kinda over-ranged for the beginning, do not you think? ).
But for the beginning that is all I have of ideas, well one I still have to get rid of: Are you planning a long ranged ship for the Humans, cause if not players would have a hard time of destroying the long ranged Aiad ( I have no more idea how the bots race name is written ) cruisers.

Good karma+2 votes
DjBubbles
DjBubbles - - 5 comments @ Star Villains and Space Heroes

I love it, but as an Idea, I would say that you should reduce the drifting a bit when out of combat, cause its almost impossible to stop the ship. It would be easier for newbs and maybe have a mode where your ship automatically rightens itself when you are not giving any power to the engines. Maybe make it possible to turn it on/off option and for now I dont have anything else to say, `cept for: Keep going.

Good karma+2 votes
DjBubbles
DjBubbles - - 5 comments @ Nertea

Oh and just wanted to say that this is LopD from Mod db

Good karma+1 vote
DjBubbles
DjBubbles - - 5 comments @ Nertea

Well I am always happy (okay first time now) to assist such great game ideas, I just wanted to ask if I should post it here (thats right the feedback :D ) for all to see or send it to you by E-mail.

Good karma+1 vote