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Grave Days alpha 0.2.0 is ready for testing and will be uploaded shortly. In this article I will discuss what's new, and also what's to come in future...
grave days alpha 0.2.0 update and beyond
Finishing the development of a game isn't an easy thing to do. There's a lot to do, there's little time, and it's not easy to know when to decide that...
completing the development of your game
This article discusses the importance of focusing on core mechanics in the early stages of game development, using Control Shift as use case example.
first principles: picking and sticking to a core mechanic
This article discusses how lasting ideas for "successful" games are formed - where the criteria for success here is simply a game that the developer does...
the birth of games
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