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Grave Days alpha 0.2.0 Update and Beyond

Grave Days alpha 0.2.0 Update and Beyond

Grave Days

Grave Days alpha 0.2.0 is ready for testing and will be uploaded shortly. In this article I will discuss what's new, and also what's to come in future...

Completing the development of your game

Completing the development of your game

Control Shift Design/Concepts

Finishing the development of a game isn't an easy thing to do. There's a lot to do, there's little time, and it's not easy to know when to decide that...

First principles: Picking and sticking to a Core Mechanic

First principles: Picking and sticking to a Core Mechanic

Control Shift Design/Concepts 4 comments

This article discusses the importance of focusing on core mechanics in the early stages of game development, using Control Shift as use case example.

The Birth of Games

The Birth of Games

Control Shift Design/Concepts

This article discusses how lasting ideas for "successful" games are formed - where the criteria for success here is simply a game that the developer does...