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Comment History  (0 - 30 of 36)
dedjustded
dedjustded - - 36 comments @ Cheat Pack Victoria 2

hey, can you please add the ability to convert the populace of my country to my religion too?

Good karma+2 votes
dedjustded
dedjustded - - 36 comments @ Victoria 2 Cold War Enhancement Mod

Hey hey! First i'd just like to say that your mod is absolutely awesome and keep up the awesome work! however i have a little problem, namely i wish to establish a welfare state however pops from other countries keep emigrating to me even though i'm on closed borders, can you please provide any support on how to solve that problem? Additionally i have another problem which is even though ive banned slavery and have full reforms i still have indentured servants/slaves in my country and theyre of my main culture, no less, how can i free them? i'm playing as bulgaria in my current playthrough if that helps you solve it

Good karma+1 vote
dedjustded
dedjustded - - 36 comments @ Cheat Pack Victoria 2

Hey could you possibly consider adding an option to remove religious minorities for the mods that don't have the genocide event?

Good karma+1 vote
dedjustded
dedjustded - - 36 comments @ Ultimate Ultimatum

i've already discussed this with them, they have no intention of expanding the timeline nor the tech, heck they can't even get a consensus on whether or not to overhaul the economy yet, which is almost non-functional. TGC is mostly vanilla vicky players that just want a bigger hfm, what i would suggest is trying to collaborate with the cwe modder

Good karma+1 vote
dedjustded
dedjustded - - 36 comments @ Basileía ton Romaíon

So after further playing around with this mod i think i have a better idea on how it may be improved. For starters i'd like to just say that the economy part is superb and i feel like the current trade goods system and pop management should've been in vanilla and i love that you've removed or at least toned down the american migration to the point where it's actually realistic. However a big notable problem is migration, particularly my pops absolutely refuse to go to migrate to newly conquered land, no matter if it's a colony or homeland. Second is the laws system i think it's great but it definitely can be better, i suggest adopting the tgc or cwe law system. Thirdly is the particular lack new casus belli's, i highly suggest integrating the tgc ones as they do quite good justice. If you want, i'd love to help out with the development of the mod as i myself have some vicky 2 and paradox modding in general experience. :D

Edit: Oh yeah and ideologies could use some work too, as well as flavor which i can help with ^^

Good karma+3 votes
dedjustded
dedjustded - - 36 comments @ Basileía ton Romaíon

awesome mod however i do have to ask, how do you get rid of the feudal system? i can see the decision however i need to be an uncivilized country in order to get that decision and even if i am the westernization menu is totally broken with all the options missing. Additionally i would like to recommend that you consider adding some flavor decisions for other countries, maybe even merge with the tgc mod if possible :D other than that the mod is great and full of potential!

Good karma+2 votes
dedjustded
dedjustded - - 36 comments @ Cheat Pack Victoria 2

so uhhh, it's been more or less a month since that statement now, any plans to release soon-tm?

Good karma+1 vote
dedjustded
dedjustded - - 36 comments @ Cheat Pack Victoria 2

So uhhh, any plans for releasing the update anytime soon?

Good karma+2 votes
dedjustded
dedjustded - - 36 comments @ Cheat Pack Victoria 2

Hey hey, would really appreciate it if you could please add compatibility with the TGC, in the next update, mod since currently if you use the research all decision 2 techs in the industry branch remain unresearched

Good karma+1 vote
dedjustded
dedjustded - - 36 comments @ Age of Sword & Sorcery

I'm curious, do you guys plan on translating the mod to bannerlord once the adequate modding tools and guides release?

Good karma+2 votes
dedjustded
dedjustded - - 36 comments @ 16th Century

Can't wait to see the Bannerlord when the devs release the modding tools, cheers!

Good karma+1 vote
dedjustded
dedjustded - - 36 comments @ Divergences of Darkness in HFMmm

run hfm first, then run hfmmm and then run this mod, should solve your problem, don't run the mods together

Good karma+1 vote
dedjustded
dedjustded - - 36 comments @ (Archived) The Grand Combo 0.1.5

Hey, game works fine for me although i do want to ask, how do you make it so that non accepted cultures would spread out and migrate to your other provinces? so far what i've seen is that's more or less impossible, would really appreciate if you could fix that, also deleting the americas migration preference would be also much appreciated since it would make more sense for pops to migrate to a country that actually offers some decent living and plenty of jobs than the americas which are bloated with homeless beggars.

Good karma+3 votes
dedjustded
dedjustded - - 36 comments @ DOD HFMmm

run hfmmm first then

Good karma+1 vote
dedjustded
dedjustded - - 36 comments @ Star Wars: A More Civilized Age

Not at all, this was just something i have never heard of and thought it was pretty much impossible

Good karma+2 votes
dedjustded
dedjustded - - 36 comments @ Star Wars: A More Civilized Age

This is... new? I never through you can actually make a different world in vicky 2, much less simulate a galaxy, this type of mod is more suited for stellaris if you ask me, the game is already sort of vicky 3 in space anyway

Good karma+2 votes
dedjustded
dedjustded - - 36 comments @ Historical Flavour Mod

Sure, here you go Mediafire.com

Good karma+2 votes
dedjustded
dedjustded - - 36 comments @ Ultimate Ultimatum

I'll try what i can. P.s. i found another strange thing, it seems that in the americas there are a bunch of space colonists and a few in sweden (yes, it's at the start date 1604)

Good karma+1 vote
dedjustded
dedjustded - - 36 comments @ Ultimate Ultimatum

Also btw, why not just use the hfm graph for laws or the cwe one? they seem to be a lot better than whatever this has (sorry if i'm being ignorant i have very little xp with modding vicky 2)

Good karma+2 votes
dedjustded
dedjustded - - 36 comments @ Ultimate Ultimatum

Heya, great mod, have you thought about using the hfmmm map + it's provinces instead? Also have you thought about adding terrain pictures for the more major/unique cities?

Good karma+1 vote
dedjustded
dedjustded - - 36 comments @ The Grand Combination Mod: Victoria 2

Awesome mod and even more awesome idea! :D Great work, do you plan on adding dod mechanics such as the new good types and factories? How about adding decisions such as the ones in cwe that overall shape and tell you how your populace is living in your country and how the country looks as a whole? Do you plan on integrating hfmmm's provinces instead of just using hfm's? How about victoria universalis? Do you plan to add that?

Again really awesome mod! Thanks for the time you gave to make this peace of masterwork! ^^

Good karma+2 votes
dedjustded
dedjustded - - 36 comments @ AOE - version 0.1 fixed

Looks good and has lots of potential however it is blatantly clear that this mod was built via hfm, so far it needs quite a bit of fixing, especially tech tree wise as lots of inventions are locked in the years 1870+. Would love to see maybe expanding the timeline to cover both the enlightenment and victorian era and possibly ww1 era. Bugs can be found in a few places, namely decisions such as certain ideological or late game decisions just outright crash the game

Good karma+1 vote
dedjustded
dedjustded - - 36 comments @ Historical Flavour Mod

Actually not really, well this version is rather dead however there is a fan made continuation on reddit called hfmmm (historical flavor mod map modded) Reddit.com

Good karma+5 votes
dedjustded
dedjustded - - 36 comments @ CWE Mod Version 1.09

ok like i have this problem where i cant declare wars and every country is doing making it's states slave states, even eu countries

Good karma+1 vote
dedjustded
dedjustded - - 36 comments @ BRO V22

Thanks man, you're the best! :D

Good karma+2 votes
dedjustded
dedjustded - - 36 comments @ Kaiserreich reloaded v3

Crashes for some reason at "map properly initialized". Please help

Good karma+1 vote
dedjustded
dedjustded - - 36 comments @ BRO V22

p.s. to add some context:
- be me
- download mod
- install it and all
- boot up game and load mod
- menu loads
- hellyeah.jpg
- decide to play as brandenburg cause they are a democracy
- game crashes

p.s.s. some provinces are like pure white, dunno why but that might the the reason for the game not loading

Good karma+2 votes
dedjustded
dedjustded - - 36 comments @ BRO V22

Game crashes when i start a game, please help. And yes i deleted all the map caches

Good karma+2 votes
dedjustded
dedjustded - - 36 comments @ CheatPack V1.1

Hey awesome work, can we get a decision to add cores on all controlled territories for next update, please? Thank! :D

Good karma+1 vote