David is a post-doctorate researcher at the University of Groningen, The Netherlands, where he is investigating GPU computing. Prior to this he worked in the games industry and wrote graphics/engine code for a number of PC/PS3/XBox titles. As well as making games he occasionally enjoys playing them, and also sometimes gets outside to do some photography.
We've been a little slower than expected in pushing Voxeliens onto the various distribution sites, but we are keen to be in as many places as possible...
voxeliens now on indievania
Now that development of the Windows version Voxeliens is complete we are shifting our efforts towards business and marketing. This means getting the game...
voxeliens is now on gamersgate
We’re excited to announce that, after more than a year of development, the Windows version of Voxeliens is finally released. You can now download the...
voxeliens is out now!
There’s more to game development than just making the game, and as we come to the final stages of Voxeliens we have to consider the supporting material...
high quality render of a voxelien
I thought it was time to do a quick update on the progress on Voxeliens as it’s been a month since the last news. Things have been going a little slower...
voxeliens progress update
We recently did an interview with True PG Gaming talking about Voxeliens, our development process and our thoughts on PC gaming in general.
voxeliens developer interview
It’s been a busy month since our initial set of screenshots – thanks to everyone who responded so positively to them! It’s pretty scary announcing...
new voxeliens screenshots added
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