Ahh, i see didn't notice the bit where he said "Turn of RT World". Let's hope nVidia get there act together and fix whatever it is they broke.
Ahh, i see didn't notice the bit where he said "Turn of RT World". Let's hope nVidia get there act together and fix whatever it is they broke.
Argh, this was me. Lol wasn't logged in.
Ah yeah, I was thinking it was something more along the lines of the engine limitation (no optimization for multi core CPUs) rather than the hardware itself.
Any recommendations on which FX I could turn down a little? Since it appears to be the smoke and fire mainly.
So apart from having my eyes melt with such impressive visuals. I also having some performance issues :( (I am running 'Ultra" btw)
Even with an i5 4690K and R9 290, on "START.BSP" getting drops to somewhere around 20fps which doesn't make sense to me. Considering at other points my system easily gets 100+fps. I'm guessing its some particular effect that is slowing everything down.
Any ideas besides just switching down to "High" or "Medium" quality. I still get the massive frame drops on "high" quality as well.
That really makes the CnC3 Style Tiberium make so much more sense kinda a crater deal thing. Maybe you could add the classic style tiberium as well someone made a mod for CnC3 that replaced the modern tiberium with one more reminiscent of Tiberian Sun. If we had both that would be awesome!
Looks good, really am looking forward to this mod. In a perfect world where all the planets align we could have TS, RA, TD, RA2 mods for the RA3 engine. Can't see that happening lol
Do love my CnC 3
Best mod evar! I do have a question though if i was to begin playing this its all good for multiplayer correct? Also if i was to play multiplayer any specific order i should play through the maps
^ This was me btw wasn't signed in for some reason :S
I look forward to having some mad generals seshes in the future.
WOW! I really cannot wait for the next release, some of this stuff looks like it could really expand upon the original Tiberian Sun
I'd like the ZH style better if it was implemented in a way that doesn't make the units like kinda crappy. The rings from the TSR style don't feel very CnC and i dunno would kind of annoy me.
it was good to get to know the workings of OpenRA yaml and a little c# yes. I should really update this for the newer releases.
Thanks for the reply, i look forward to future updates from you guys then :D
i also had the issue where phil would drive into a wall, did work ok though i just let the truck drive a bit further and then it worked. Also i should note that sometimes (about once or twice) i had an issue where my friends would not fire at the enemies on the truck or they fired continuously on the same dead enemy.
Been playing this mod so far it has been great fun, i just finished the mission "taking out the white trash" and now no more missions are appearing, shouldn't the mission "D.I.V.O.R.C.E." now? i am using the latest version.
hooray for the sidebar then :D i look forward to this when its complete.
This mod looks EPIC! I have one question though, Will you be using the Classic Sidebar <3 or the Bottom Bar stuff?
Installed with FOMM, when i click new game it just asks me about my autosave and then starts vanilla new vegas.
that looks awesome as :D
Alright so try the 20130125 release with the fix. Everything should work then.
Uploaded a fix, that should solve the problem.
Yeah problem that is my fault working on fixing it right now
Would be great help if you could tell me what error is in your "exception.log"
if only those were sidebars :( other than that great work
OMFG, seriously if you released this sidebar mod as a standalone i would love generals, i dislike the bar at the bottom its non cnc like and a waste of space. Also maybe position the support powers a bit higher on the left?
Looking good over all keep up the good work man, look forward to playing this mod.
7-zip ftw
OK, I've been messing around with the mod SDK and editing the TiberiumCrystal.xml hoping I can maybe use these source files so far all I've ended up with is a tiberium field with no tiberium, could anyone help?
Hey, would nyone be able to give me advice on using these files in the MOD SDK, im making a small mod for my LAN Party which at the moment only changes the radar to be active with the communications center rather than the MCV. and i would like to add in the REAL tiberium. Any help would be apreciated.
DanAE111
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