I love that you follow the development process of my engine! <3 :D Stay tuned for more!
I love that you follow the development process of my engine! <3 :D Stay tuned for more!
Thank you so much for such kind words!
Even if you're happy using other engines it's awesome to know that our work is inspiring :D
Wow thanks! Hope you like what we've got so far! :D
Thank you for such kind words! We aim for the best, work on the next update has already begun! :D
Thank you for such kind words! It's taken a lot of dedication to get to this stage, all I can advise is just to keep working at it and you'll get there :)
Thanks! :D
Awesome! :D I see you have already joined the Discord Server, Welcome to the Community!
Well technically speaking a 2D game is actually in 3D space with an orthographic camera system. We're currently focused on developing all the 3D side of things but once we introduce a comprehensive camera system for in Editor Game Testing, it really won't be difficult to add the 2D support with the way everything has bee set up so far! :)
Thanks! We'll continue to work hard and post plenty of updates as we do! :)
No need to apologise its a perfectly valid question!
Unity and Unreal are undoubtedly powerful tools but have become very unfocused by trying to attract every project possible (meaning that extra steps have been forced into the pipeline in order to account for everyone using it). Our goal is to try make the process of achieving desired effects and systems more streamlined and simple without forfeiting capability and power to the user. For example setting up a day and night cycle in Unity or Unreal requires messing around with scripting (or nodes) and can cause confusion as you try to make the system more complex. In Bright with a few clicks in the Editor you have Skybox blending, lighting transitions, fog, sun/moons & weather all ready and done for you. And if the Engine hasn't got a setting you want to adjust, there is nothing from stopping from using custom shaders to achieve the desired effect until its implemented into the engine by the dev team. So far we think we're on the right track and a few of our testers agree, though there is a lot of work left to go.
Aside from all that, we simply wanted to create a tool for our own projects in the future and share it with our growing community who have been helping from day one to improve the engine! :)
I'm afraid not, the particle system has been created to work exclusively with Bright Engine. I'm not entirely familiar with Game Maker Studio 2 but I do believe that they have their own Particle System
Simply join our Discord community all downloads are available from there and it'll give you direct contact with the devs and other community members! :)
Thank you so much for your kind words, glad to hear you are enjoying the Engine so much! :D
1) We are unsure at this stage but we may explore later down the line.
2) Most Definitely, the entire engine uses Object Based systems.
3) Yep but we named it after the C++ variation as a Parenting System
4) Already Done
5) This is something planned for the future but as it stands it currently doesn't have one yet.
6) We already have a realtime global illumination system in place that needs some work but is running very smoothly already :D
7) Yup, this can be achieved via custom dlls created using the c# interpreter or the c++ sdk
The licensing does not come into play until the full release date. People kept asking about costs so we just released the prices early. The alpha is free.
And the Environment designer will be just that. We've already started working on it and it will be ready for the Beta in Summer 2017 along with the Collaboration tools so you can work along side other developers in realtime both in the visual and code editors
That is exactly what we were aiming for! ^_^ Glad to hear your excitement, we certainly are! In-Built Physics are already 50% done, we've got the basics like collisions working just Wind and cloth simulation to go. As for networking we have made small progress but it is currently not a priority, but we will definitely have a very extensive collection of networking commands in the future!
If you are referring to the scenes we made, then you can't download them yet. The scenes contain some purchased Assets to save us time but it means we need to encrypt the files so that you can run the game and see how it performs. Since Encryption is next on the to-do list we're going to get that working then release the demo scenes for you to download :)
We did consider it, however it would mean basically starting from scratch. But the graphics are getting outdated so we're in the process of updating our rendering engine to OpenGL4.5 to support much higher quality graphics, improve performance and allow for cross-platform compatibility! :)
Not at all. Source Code is available for all versions of the engine to anyone who has purchased a license.
Please read what the website says again.
"Our software is made as open source as we can get it, once purchased you are given all the source we have made available with your download. If our engine is too limiting for your needs you can fire up the source and customize it to your hearts desire."
Domain for company has been bought and the new company site is found at
Not sure what you're on about there, the video works fine. And it was made in Adobe Premier btw
Most of the information about the project can be found here.
The website is currently down as we are rebuilding the site however our company site is still up and running for more information about the studio. Gajatix.eu5.org
Game is currently not available for download as it is not ready for a public release. We are hoping to get an Alpha version released for testing soon however. :)
I don't understand by what you mean by "but where i got this is game?" :)
Cysis145
joined
This member has provided no bio about themself...