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Comment History
CryoStrider
CryoStrider - - 2 comments @ Smooth Bolognese Blood and Gore v2.49

Hey, I've been using this mod for a while now and I have to say it's easily the best gore mod currently available. That said, I've been having a handful of problems with it.

The first thing is that if I try to play the game using Wadsmoosh (https://jp.itch.io/wadsmoosh) on GZDoom 4.10.0 I get this error:
"LoadActors: Load actor definitions.
Script error, "dD-SmoothDoom-default.pk3:zscript/zperkhandler.zc" line 76:
Unknown class name 'ZPerkPistol' of type 'Inventory'
Script error, "dD-SmoothDoom-default.pk3:zscript/zperkhandler.zc" line 83:
Unknown class name 'ZPerkFist' of type 'Inventory'
Script error, "dD-SmoothDoom-default.pk3:zscript/zperkhandler.zc" line 109:
Unknown class name 'ZPerkFist' of type 'Actor'

Execution could not continue.

3 errors while parsing DECORATE scripts"

The second issue is that the tone of green/blue blood seems to be inconsistent. If you kill a cacodemon you will see a mixture of very light and also very dark blue blood on the walls/floors, and the same thing goes for the hell nobles with their green blood.

Third issue is that I wish there was an option to disable the blood pools on corpses. They have a tendency to float mid-air when you kill an enemy near the edge of terrain, and they also get stacked on top of each other when you kill multiple enemies close to each other, which causes very distracting z-fighting issues.

Finally, I'm pretty sad that the chainsaw and SSG gibbing got removed, since those were easily some of my favorite features from Smooth Doom. Were they removed for any particular technical reasons? Any chance you could add them back?

Good karma+2 votes
CryoStrider
CryoStrider - - 2 comments @ Beautiful Doom (GZDoom)

Hey, let me just start this off by saying that I love this mod and after trying it out I pretty much can't play without it. I think it makes the game much more satisfying to play, while still keeping true to the original style/feeling of Doom and isn't too ridiculous and extreme, something that I really can't say for the likes of Brutal Doom.
With that said, there are a few things I dislike about the mod. I think there should be more options to customize the experience to every player's liking.
Some examples would be:

- An option to restore the Plasma Gun projectiles and Imp fireballs to their original counterpart (I personally find them to be a little bit ugly)
- An option to disable the Duke Nukem 3D barrel explosion and restore it to the original (an option that is present in Smooth Doom but not here)
- An option to disable the new weapon drawing animations
- An option to enable enemy skin variants from Smooth Doom
- Options to disable each of the new sounds (from buttons, pickups, menu selection, gibbing [especially this one since it sounds very comical], etc.)
- Additionally, I'd love to see an option that makes it so the Super Shotgun can gib enemies (this is something that Smooth Doom has and I LOVE it)

Also, and I'm pretty sure this is a bug, the barrel explosions and the Rocket Launcher don't gib enemies at all if Enhanced Gibbing is set to off (well, the Rocket Launcher still gibs if the enemy dies to splash damage, but not on direct impacts).

But yeah, that's about it. As for everything else, I think this mod really improves the experience and I really can't live without it, so I really hope these small gripes I have with it could be changed. Cheers.

Good karma+2 votes