Hey, I've been using this mod for a while now and I have to say it's easily the best gore mod currently available. That said, I've been having a handful of problems with it.
The first thing is that if I try to play the game using Wadsmoosh (https://jp.itch.io/wadsmoosh) on GZDoom 4.10.0 I get this error:
"LoadActors: Load actor definitions.
Script error, "dD-SmoothDoom-default.pk3:zscript/zperkhandler.zc" line 76:
Unknown class name 'ZPerkPistol' of type 'Inventory'
Script error, "dD-SmoothDoom-default.pk3:zscript/zperkhandler.zc" line 83:
Unknown class name 'ZPerkFist' of type 'Inventory'
Script error, "dD-SmoothDoom-default.pk3:zscript/zperkhandler.zc" line 109:
Unknown class name 'ZPerkFist' of type 'Actor'
Execution could not continue.
3 errors while parsing DECORATE scripts"
The second issue is that the tone of green/blue blood seems to be inconsistent. If you kill a cacodemon you will see a mixture of very light and also very dark blue blood on the walls/floors, and the same thing goes for the hell nobles with their green blood.
Third issue is that I wish there was an option to disable the blood pools on corpses. They have a tendency to float mid-air when you kill an enemy near the edge of terrain, and they also get stacked on top of each other when you kill multiple enemies close to each other, which causes very distracting z-fighting issues.
Finally, I'm pretty sad that the chainsaw and SSG gibbing got removed, since those were easily some of my favorite features from Smooth Doom. Were they removed for any particular technical reasons? Any chance you could add them back?
CryoStrider
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