• Register
Description

Combines Smooth Doom, Bolognese’s and Nash gore and blood effects. This also includes PerK's Smooth Weapons for better weapon frame times. This ensures effects from all 3 mods work as intended. Made to work with Vanilla gameplay

Preview
Smooth Bolognese Blood and Gore v2.49
Post comment Comments
TheVidmaster
TheVidmaster

If that would work with a more "vanilla" source-port like Crispy, then this would have lots of merit. For Zandronum or GZDoom, this is a pretty niche thing right?

Reply Good karma Bad karma+2 votes
dDefinder Author
dDefinder

I think its a bit mixed. There are those who want to still experience vanilla gameplay but with more features and different graphics.

Reply Good karma+2 votes
Skrell
Skrell

Does this only work with vanilla doom or could I run this with other weapon mods?

Reply Good karma Bad karma+2 votes
dDefinder Author
dDefinder

Will try to get a version without Smooth Doom changing weapons or monsters. For now you can just exclude the smooth doom pk3 file

Reply Good karma+3 votes
dDefinder Author
dDefinder

Uploaded a version that removes edits to either monsters or weapons

Reply Good karma+3 votes
Guest
Guest

How can i turn off Bonognese gib explosion or increase bd_mingibhealth higher than -100? And is there options like that to Nashgore? When i played Walpurgis(Heretic), quite often my enemies explode out of everything i throw in them and sometimes even get double explosion: first Nashgore and then Bolognese. Btw, despite this, your goremod is the best goremod that doom community have on that moment, imho.

Reply Good karma Bad karma+2 votes
dDefinder Author
dDefinder

I would have to make a version for those. This was mainly made for Doom but moddb uploads them to all related games.
bd_mingibhealth can be changed if you know how to edit in slade and compile the script that Bolognese uses named ACSGore.txt. Anything with
if (GetActorProperty(0, APROP_Health) <= -30)

and changing the -30 or -25 to whatever number you would need. Nash doesn't do this, it depends on if the actual monster itself gibs.

and thanks

Reply Good karma+2 votes
l.strain
l.strain

Can this be used with mods or just vanilla?

Reply Good karma Bad karma+1 vote
dDefinder Author
dDefinder

It is meant for vanilla but if there are edits to the monsters or weapon skins then you can use the versions that are already included to disable those features

Reply Good karma+2 votes
Guest
Guest

how can i make this work with brutal doom???

Reply Good karma Bad karma-2 votes
Markvinc
Markvinc

**** brutal doom. there's already gore in brutal doom already.

Reply Good karma Bad karma0 votes
p00tp0t
p00tp0t

for some reason if i choose "no weapon changes" the blue blood and unique gibs such as the cacodemon gibs do not show up (everything is red), but if i switch to the base addon with both weapon and monster enhancements, the coloured gibs work?

Reply Good karma Bad karma+3 votes
dDefinder Author
dDefinder

I have fixed the issue and uploaded a new version for it, thanks for reporting

Reply Good karma+3 votes
bak
bak

One problem so far: smooth enemy movement & attack animations are missing altogether.

Reply Good karma Bad karma+2 votes
dDefinder Author
dDefinder

This was answered in a DM but to those who want to know. They were intentionally removed to preserve proper enemy attack timing. At some point I will add them back as a optional install

Reply Good karma+2 votes
the_vm
the_vm

Not a bad attempt honestly, but it lacks gibbing options from chainsaw and ssg.

Reply Good karma Bad karma+2 votes
dDefinder Author
dDefinder

Might be possible to add but there are conflicts with both Nash and Bolognese since they handle their gib status differently from Smooth Doom

Reply Good karma+2 votes
Telepath
Telepath

Is it possible to disable bolognese blood pools?

Reply Good karma Bad karma+2 votes
CryoStrider
CryoStrider

Hey, I've been using this mod for a while now and I have to say it's easily the best gore mod currently available. That said, I've been having a handful of problems with it.

The first thing is that if I try to play the game using Wadsmoosh (https://jp.itch.io/wadsmoosh) on GZDoom 4.10.0 I get this error:
"LoadActors: Load actor definitions.
Script error, "dD-SmoothDoom-default.pk3:zscript/zperkhandler.zc" line 76:
Unknown class name 'ZPerkPistol' of type 'Inventory'
Script error, "dD-SmoothDoom-default.pk3:zscript/zperkhandler.zc" line 83:
Unknown class name 'ZPerkFist' of type 'Inventory'
Script error, "dD-SmoothDoom-default.pk3:zscript/zperkhandler.zc" line 109:
Unknown class name 'ZPerkFist' of type 'Actor'

Execution could not continue.

3 errors while parsing DECORATE scripts"

The second issue is that the tone of green/blue blood seems to be inconsistent. If you kill a cacodemon you will see a mixture of very light and also very dark blue blood on the walls/floors, and the same thing goes for the hell nobles with their green blood.

Third issue is that I wish there was an option to disable the blood pools on corpses. They have a tendency to float mid-air when you kill an enemy near the edge of terrain, and they also get stacked on top of each other when you kill multiple enemies close to each other, which causes very distracting z-fighting issues.

Finally, I'm pretty sad that the chainsaw and SSG gibbing got removed, since those were easily some of my favorite features from Smooth Doom. Were they removed for any particular technical reasons? Any chance you could add them back?

Reply Good karma Bad karma+2 votes
dDefinder Author
dDefinder

1) I am still not sure whats causing that error, but will continue to try to fix it

2) Might be because of Smooth Doom gibs reacting differently to blood recolors. I'll try to tweak the colors a bit if possible in another update

3) I will have to reduce the size back to what it was before. Bolognese doesn't have a toggle feature for that.

4) I did finish SSG gibbing a while ago but got too busy to finish the update. I am still solving for the chainsaw gib so its still not working. They were removed because it required a special weapon type that Smooth Doom uses but conflicted with all the other mods.

Reply Good karma+2 votes
NaliSeed
NaliSeed

Jesus!

Reply Good karma Bad karma+2 votes
BrupcatBR
BrupcatBR

The only thing I'd suggest for this mod is perhaps removing the parts of Smooth Doom that affect items; They can conflict with gameplay mods a fair bit. Otherwise, everything works great.

Reply Good karma Bad karma+2 votes
dDefinder Author
dDefinder

Updates:
2.49
-Added Super Shotgun and chainsaw gibbing option back when killed in close range. This needs to be turned on in Smooth Doom mod options
Note: This will only work if using default install as it requires changes to both weapons and monster

-Reduced blood pool size
-Added optional plugins for disabling the item and decorations for mod compatibility reasons

Reply Good karma+1 vote
Shr¡ke
Shr¡ke

I can't seem to get color blood to work using the no weapons, no monsters and no items setup, any idea ?

Reply Good karma Bad karma+1 vote
dDefinder Author
dDefinder

It's recommended that you use Nash's mod instead, if you want to keep blood color and compatibility. Bolognese blood mod is the main cause of blood color not working unless the monster's themselves are edited.

Moddb.com

Reply Good karma+1 vote
Zergei619
Zergei619

i want to use this mod with this Moddb.com sadly the mancubus projectiles create a lot of smoke cause perfomance issues is there a workaround for this?

Reply Good karma Bad karma+1 vote
dDefinder Author
dDefinder

I usually manually reduced the effects by editing that mod. I haven't tried in the new version. bit of a long process although

Reply Good karma+1 vote
Zergei619
Zergei619

could you provide them the modified version of CodeFX you use pls

Reply Good karma Bad karma+1 vote
dDefinder Author
dDefinder

The one I have now is for the very old version of that mod. so might not be able to until later

Reply Good karma+1 vote
rohdenmagnus139
rohdenmagnus139

Do you think you could make a version of this that leaves out the weapons pack so it is only the gore?

Reply Good karma Bad karma+1 vote
dDefinder Author
dDefinder

Install the no weapons option of the mod

Reply Good karma+1 vote
SrCheese0
SrCheese0

Waos!

Reply Good karma Bad karma+1 vote
doomer1234
doomer1234

Damn it doesn't work for me, how do I load it in ZDL?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags