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Multilytheus

Game review

As a puzzle game, Multilytheus is *amazing*. It takes one easy-to-grasp mechanic - pattern-coded control boxes that manipulate the "lithoids" - and runs with it, turning what might have been a series of simple logic puzzles into a single enormous brain-twister. Trying to find just the right combination of positions, remembering that opening one passage may close another, learning the various routes through the complex... I was quickly reminded of the bizarre-yet-sensible puzzle logic of Antichamber. (Without the reality-warping, thank goodness.)

As a platformer, it impressed me slightly less. Mind you, platforming isn't the focus of the game, but rears its head often enough to be frustrating. Several times, once I had things set up to proceed to the next area, I'd slip off an edge or miss a jump, and had to start again from the beginning. On top of that, the slow walk speed made progress tedious, but holding down the run button (there doesn't appear to be an always-run option) quickly got tiring as well.

Finally, though I didn't drop any points for it, there appears to be a wall glitch somewhere in the final area (I'm not sure of the exact position), after which I fell through onto the landscape below and traipsed around looking for a high enough peak to re-enter the complex. On the positive side, I reached the end of the game without wracking my brain to solve the final puzzle... on the negative side, I reached the end of the game without wracking my brain to solve the final puzzle. Time to play it again, I guess.