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Comment History
|-|Cozmo|-|
|-|Cozmo|-| - - 9 comments @ DarthMod: Shogun II v5.0 "Finale Edition" Released

I have the exact same issue. :(

Good karma+1 vote
|-|Cozmo|-|
|-|Cozmo|-| - - 9 comments @ S.T.A.L.K.E.R. Call of Pripyat: Redux Beta v0.82 Released!

Why is this no longer downloadable?

Good karma+1 vote
|-|Cozmo|-|
|-|Cozmo|-| - - 9 comments @ Animating Treads in CoH

is there a download of this tutorial?

Good karma+1 vote
|-|Cozmo|-|
|-|Cozmo|-| - - 9 comments @ WODU 12: Lets Keep it going!

That may work... what I am thinking is causing the backwards occlusion is the fact they are not truly garrisoned in the actual emplacement... but I'm not sure.

Good karma0 votes
|-|Cozmo|-|
|-|Cozmo|-| - - 9 comments @ Airborne Assault on Abbeville

that was epic... i want to play :P

Good karma+1 vote
|-|Cozmo|-|
|-|Cozmo|-| - - 9 comments @ United Realizm

Remember they are editing config files, so no new models etc, just number changes mainly.

Good karma+2 votes
|-|Cozmo|-|
|-|Cozmo|-| - - 9 comments @ tskross

hehe, i see the sort of thing you did there, you created "shells" for already animated components... like an unanimated body with working treads alpha'd on to it...

Good karma+2 votes
|-|Cozmo|-|
|-|Cozmo|-| - - 9 comments @ United Realizm

Yea all i would like to see is: bullets do more damage to enemies and slower respawn times :). Love too see how you do with this!

Good karma+1 vote
|-|Cozmo|-|
|-|Cozmo|-| - - 9 comments @ Weekly OMG Development Update 6

Relic are never really gonna release a full SDK, the one we have atm was made by a very talented community member... not relic, and due to the comming DLC/add-on (tales of valor) fully featured mods (new models anims, sounds etc) would really weaken the income from these products, and thus is not profitable for THQ to allow the tools to be released.

Good karma+1 vote