• Register

This member has provided no bio about themself...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Animating Treads in CoH
Post comment Comments
Darkbladecr Author
Darkbladecr - - 1,039 comments

First comment:
Messy, but let me show you why! You see goes over the Tracks Texture And it is continuous!!!
UVOFF - needs to be in the name!

Second Comment:
Now Experienced 3D Max users would know what to do, but just to make sure I'm going to show you how to get these actually moving!

Ingame the vehicle will actually move so no need to move the treads, just get the speed factor right in OE

Third Comment:
To animate the Treads separately you need to create two materials and then you can alter the U_offset separately, important for OE so that the tank can properly turn, instead of going forward with both treads... -_-

Reply Good karma+1 vote
|-|Cozmo|-|
|-|Cozmo|-| - - 9 comments

is there a download of this tutorial?

Reply Good karma Bad karma+1 vote
Darkbladecr Author
Darkbladecr Author
Darkbladecr - - 1,039 comments

second mirror --> Gamefront.com

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

This shows you the necessary steps needed to animate custom treads to work in CoH without the unnecessary hard bone structure needed. By using a "good" UV map and compatible texture you can create a perfect animation substitute.