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I'm an indie game developer from Moscow, Russia. I've been working in games for many years, but only went indie in late 2012. Now I have my own "studio" called Chaos Cult Games (it's just me actually) and I'm working on a game called Xenos.

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How we screwed up

How we screwed up

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Xenos is no longer being developed, and here's why. We're not dead, though!

Animation woes

Animation woes

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We're adding alien robots to Xenos, and it's taking a long time - mainly because of animations. On the plus side, I've posted several new screens of the...

Building a town

Building a town

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I'm describing how procedural map generation works in Xenos now.

Development video

Development video

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We've made a video showing "level design" process in Xenos.

Xenos: Resurfacing

Xenos: Resurfacing

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After a long hiatus in updates, we assure you that Xenos is still alive and very much kicking. Check out its new pretty looks!

Exciting times

Exciting times

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A sweeping change for Chaos Cult Games: Xenos now has a team of artists and a radically new art style.

Pretty pictures

Pretty pictures

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I've got user interface drawn by an artist, and here are some screens.

Going through feedback

Going through feedback

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I'm going through feedback that I received for demo, and deciding what features to work on.

Introducing Xenos

Introducing Xenos

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Xenos is a survival roguelike(-like) game that's been in development for about 6 months. I've finally made a playable demo and I'm showing it to everyone...