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When I grow up, I want to be a Paul McCartney.

Comment History
codyrigby
codyrigby @ Wizard School (working title)

Cool man, Thanks for the praise.

We won't really have any problems with movement. The game is actually all done in 3d, with the pixel art in place according to what it should look like. So for example, when a broom racer goes around the track, there is a 3D model of that happening, but you only see pixel art. This actually solves a some of the problems from isometric programming and makes some more things possible over the traditional approach.

For combat, there will be a separate class when you give the students instructions and teach them the spells that they will use. You'll see them dueling each other, and have students from competing schools show up to duel against at the end of the year.

Good karma+2 votes
codyrigby
codyrigby @ Wizard School (working title)

Great! I just did a big post (which will be up soon), and there's a new screenshot. I just finished up classrooms hallways and doors and I'm working on drawing different students animations so you can really see them walking around and interacting with the school you build.

(Thanks for being a long-time follower too!)

Good karma+2 votes
codyrigby
codyrigby @ Screenshot of the day. We really need doors!:)

Awesome. Once I get the doors in and the students moving around we should really be cooking.

Good karma+1 vote
codyrigby
codyrigby @ Wizard School (working title)

Thanks man! I'm feeling pretty excited as well. :)

Good karma+1 vote
codyrigby
codyrigby @ Divination class gif!

It's actually not hard. I started with side scrolling stuff, and then did more complex shadows and different viewpoints. Honestly it's all trial and error. The only real secret is to just keep doodling! :)

Good karma+1 vote
codyrigby
codyrigby @ What's up doc?

Great ideas. We're on the same brainwave on this!

I think the bigger the better will definitely be a rule of thumb, at least until a certain point, I think I'm going to have the desks further away be another factor, as well as if it has the correct bookshelves or objects for the class.

I like the idea of students daydreaming, I hadn't thought about that, though I've tossed around the ideas of cheating, being a teachers pet,leaving for a bathroom break and falling asleep.

Thanks for the feedback, I'll keep you posted as things progress.

Good karma+1 vote
codyrigby
codyrigby @ Wizard School (working title)

Thanks for the follow! I'll be fixing the user interface and adding terrain editing in and we'll have a new video in 2 weeks or so. :)

Good karma+1 vote
codyrigby
codyrigby @ Wizard School (working title)

For sure! And while I won't be sticking very strongly to Harry potter style schooling, it will be undeniably influenced by the book series/movies (how could it not?). One example of this, is while students will ride brooms in a race, they won't be playing quidditch.

Good karma+1 vote
codyrigby
codyrigby @ Broom race concept art/implementation

This is that same art, but runnin in unity in 3d. I need to draw a lot of this guy flying around at different angles, but once I do it'll make a great video.

Good karma+1 vote
codyrigby
codyrigby @ Broom race concept art/implementation

Really Proud of this, the concept art for broom racing, one of the end of school year tournaments.

Good karma+1 vote