• Register

Video games in general are my passion and why not melt passion with extra income on the side. However, it's still one of the biggest passions I have in my life even though money is involved sometimes, so it has a feeling of a job. I consider myself a true indie game developer. I'm totally free to make whatever I want, I'm not bound by deadlines or budgets, my imagination and skills are my limits, and so far I didn't reach the limit yet.

  • View media
Report RSS Invader Attack 2 early gameplay recording.
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.


Far from finished, but still a lot of features are finished. My goal is to make an extremely fast paced yet still strategically smart shmup. You will still need to outsmart the AI of invaders by figuring out their weaknesses and strengths, using power-ups wisely. Even though some achievements require collection of all power-ups on the level, once you achieve that goal, you do not need to do it again as power-ups can be both good and bad depending on the level and situation. High replay value as the invaders have a free will and make decisions on the fly.

About the video. I did my best setting up the recording parameters, but it seems that the recording software skips the frames as usual. Could be the real time conversion settings. The result is not visually the best either even though the resolution was 1280x720.

One of my goals was to make a game that will look good and execute smoothly even on low-end configurations, and so it does, but it still require a video card that supports old Shader 2.0 features. All gamers have such cards and even the old Radeons and GeForces support it.

17 (1 today)