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Games Programmer and Designer. Dabble in 2D art too.

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Change of Perspective

Change of Perspective

My Darkest Hour

Originally we were working with a side-on 2D art style since me and nebster were sprite artists, and 2D artists, at the time. While it originally seemed...

Death of the Project

Death of the Project

My Darkest Hour

I do not want to get your hopes up, so do not take this to mean that the game is definitely being made with a demo and release in mind. It is all up the...

Alpha Time

Alpha Time

Planetary Slingshot

I have finally done enough work for me to consider the game in the "ALPHA" stage. Now I am going to be working on adding more levels to the game and possibly...

Multiplayer and Game Change

Multiplayer and Game Change

Planetary Slingshot

Changed resource system. Added multiplayer. Currently bug fixing with hopes to release final preview.

Menus and Explosions

Menus and Explosions

Planetary Slingshot

Added explosion of enemy planet. AI added. New trajectory system. Resource system added, plus linear missile type. Menus and tutorial added.

New Stuff - Ships

New Stuff - Ships

Planetary Slingshot

I have added a new ship to the game, finally deciding that ships would be cool to add. Improved some graphics and tweeked a few things. Enemy now almost...

Development Log 2

Development Log 2

Planetary Slingshot

Transferred game to Unity Engine. Game now 3D. Still working to regain features I added in Game Maker.

Development Log 1

Development Log 1

Planetary Slingshot

Development started. Game reached playable demo stage.

Early Development - DevLog 1

Early Development - DevLog 1

My Darkest Hour

Hello. We would like to show you that we have started work on the actually game, the planning and design stage is now coming to an end. With this in mind...