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Planetary Slingshot is a 3D/2D projectile game in which two (or more) warring planets stage an interplanetary war. The aim of the game is to destroy the enemy planet and gain the highest score. The score is measured by how far each projectile travelled before it hit the planet. This encourages the use of "slingshot"ing the projectiles using the sun's gravity, as this will score much more.

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Changed resource system. Added multiplayer. Currently bug fixing with hopes to release final preview.

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Hello,

It has been a month since my last news post so I thought I should make a new one. Currently, I am working on bugfixing and tweeking the final "preview" build. This will act as a demo/preview of what I want the final game to be like. At this point there is very little I have to actually add (concepts I am still undecided on).

One of the big additions is the multiplayer. Originally, I was not going to have this in the game. However, since I have changed how the game plays (slightly) I figured multiplayer could work quite well. This only has a few bugs that need fixing before I can consider it "finished" enough for the preview.

After some playtesting, I realised that the original game was basically just spamming the missiles until someone won. Obviously, this wasn't the game I wanted it to be; It had no strategy at all in it. So, I changed the system entirely. Missile travel time no longer generates resources, and the basic missile is no longer free/infinite. Now both missile types cost you resources. To gather resources, you have two options: Build a mine on your planet, Build a mining ship and mine some asteroids. To add an additional bit of strategy into the game I have also added a ship that specializes in ship-ship combat. This can be used to take out a colony of mining ships or to protect an area.

That's all folks, I hope to be able to fix the bugs soon. Look out for the final preview build in the next few days/week.

Cheers,
Steven

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