Released.
Lighting is A+ but everything else is really boring.
I don't think you interpreted my comment correctly.
I'm not a developer, and I was responding to Farts, who mistook Muffin's criticism for insults. Hence, "It's like you don't even understand the difference between insulting people and offering constructive criticism."
It's like you don't even understand the difference between insulting people and offering constructive criticism.
Alright, since this mod has been around for over a year and someone has yet to point this out, I guess I will.
The mod's name isn't spelled correctly; it's Engrish. The title should either be worded "Thinking With Time Machines" or "Thinking with a Time Machine." Both of which are very aesthetically displeasing. I would think that something along the lines of "Think/ing With Time Travel" would fit much better instead.
The mod is looking pretty neat and all but holy **** what's up with Chell's hand?
Is the name change really necessary?
The mapping could still be way better.
Neither is Black Mesa.
Can you post any pictures of what you've done?
Here's the fix for anyone who wanted it: Steamcommunity.com
Stop posting content that has nothing to do with the mod.
Just because they were easter eggs doesn't mean they weren't there.
I was never a big fan of the Project Alpha portal emitters or the Portals, especially. But that's just my opinion, I'm sure plenty of others would disagree.
But may I ask, why no cobblestone?
You seem to have forgotten that Valve kept this in on purpose.
Also the platforms are floating a couple inches above the pistons.
This is just an idea... you don't have any maps.
Isn't the point of remaking Portal into Portal 2 to use Portal 2 aesthetics? If you're going to use all of the models and mechanics used in Portal, you might as well just play Portal.
Wow, the demo for this sucked. I mean, let's not mince words here, that was terrible.
Also, I suggest not using a confetti blower for an emancipation field, it's so weird it's stupid.
A couple tips: To make the emancipation grids look better texture the edges in nodraw. And for the laser field emitters: clip the area that they rest on and texture it with the blacknoportal texture.
Since you can't make an on-screen overlay, are you still going to deliver that "backpack" technique with the cores?
Looks PeTI-ish.
The Aperture logo looks really out of place there. Everything else looks fine though.
Ciirulean
joined
That's right, come crawling back. What? Found out that casual gamers are fickle and have the attention span of a retarded goldfish? My my, if only someone other than every core gamer out there could have predicted such a mishap. Here's a blanket, you can tell us all about it while you get back to making real games, bitch.